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Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Lord Twig" data-source="post: 6847858" data-attributes="member: 31754"><p>I already have my party's tactics for moving in. Rogue and Ranger with wolf companion going in first with stealth. Followed a round later by the fighter and casters. I haven't rolled it out yet, and I'm trying to decide how it will work.</p><p></p><p>The Rogue moves up the left side first (higher initiative) trying to spot the creatures she knows is there because of her high hearing perception. Once she get's within 60' they are in range of her darkvision, but she is also in range of their darkvision and blindsight. So do they see her automatically? Or do they have to make a Perception check?</p><p></p><p>At this point the rogue's stealth check is a minimum of 25 and her perception is at least 22. So even without rolling she should beat the Slaadi's own perception and stealth.</p><p></p><p>After the Slaadi's turns the Ranger goes and moves up with her wolf. She and her wolf also has ridiculous stealth and perception checks.</p><p></p><p>The following round would be Rogue, Slaads, then the rest of the party with the Ranger in the middle somewhere. So what would the Slaads do? Throw fireballs? At who and when? When would they throw Cloudkill?</p><p></p><p>BTW, Cloudkill, in addition to being poison damage, shuts down ranged attackers as the cloud creates heavily obscured area that you can't see through, even with truesight. So it would be an excellent choice against an opponent with counterspell. First, it's a lot more difficult to counterspell since it is a 5th level spell. Second, only one has to succeed to blind everyone in the area.</p><p></p><p>BTW, I'm happy to get input from anybody on what the Slaads would do. It doesn't have to be just Flamestrike.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6847858, member: 31754"] I already have my party's tactics for moving in. Rogue and Ranger with wolf companion going in first with stealth. Followed a round later by the fighter and casters. I haven't rolled it out yet, and I'm trying to decide how it will work. The Rogue moves up the left side first (higher initiative) trying to spot the creatures she knows is there because of her high hearing perception. Once she get's within 60' they are in range of her darkvision, but she is also in range of their darkvision and blindsight. So do they see her automatically? Or do they have to make a Perception check? At this point the rogue's stealth check is a minimum of 25 and her perception is at least 22. So even without rolling she should beat the Slaadi's own perception and stealth. After the Slaadi's turns the Ranger goes and moves up with her wolf. She and her wolf also has ridiculous stealth and perception checks. The following round would be Rogue, Slaads, then the rest of the party with the Ranger in the middle somewhere. So what would the Slaads do? Throw fireballs? At who and when? When would they throw Cloudkill? BTW, Cloudkill, in addition to being poison damage, shuts down ranged attackers as the cloud creates heavily obscured area that you can't see through, even with truesight. So it would be an excellent choice against an opponent with counterspell. First, it's a lot more difficult to counterspell since it is a 5th level spell. Second, only one has to succeed to blind everyone in the area. BTW, I'm happy to get input from anybody on what the Slaads would do. It doesn't have to be just Flamestrike. [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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