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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Radaceus" data-source="post: 6848122" data-attributes="member: 6796086"><p>Flamestrike I hope you will please continue to post the rest of the encounters. I am still waiting to test run it, but wont have time yet. </p><p></p><p>I did set up the initial encounters on roll20, and attempted to roll it out, but found myself over-thinking and trying not to be impartial to much, I felt this manner of testing does not do any justice to the attempt, that real bodies need to be behind the PCs and a DM refereeing.</p><p></p><p>which brings to point of Celtavian crying foul as the wheels come off his crash test dummy...</p><p></p><p>Celtavian, this is an end of the world is nigh encounter set up to test your optimized PCs, the DM stated some odd effects of the singularity, i'e, the dark and dimmed light, or gloominess which exceeds normality. This should be taken as a Lair encounter, and said effects are due to that. As well as, you are upset because the DM has optimized the encounters ( BTW, I found no issue with the size of the cavern when i gridded it in roll20 and placed the tokens appropriately) to test your optimized PCs, perhaps it is not textbook, and, maybe even, its beyond what you and your group of optimizers play in...that is, the world is finite and everything neatly explained and fit into RNG parameter, might as well play Squad Leader. Do you make the rulings on everything and your DM justs rolls dice and moves miniatures? I hope not, how boring that would be!</p></blockquote><p></p>
[QUOTE="Radaceus, post: 6848122, member: 6796086"] Flamestrike I hope you will please continue to post the rest of the encounters. I am still waiting to test run it, but wont have time yet. I did set up the initial encounters on roll20, and attempted to roll it out, but found myself over-thinking and trying not to be impartial to much, I felt this manner of testing does not do any justice to the attempt, that real bodies need to be behind the PCs and a DM refereeing. which brings to point of Celtavian crying foul as the wheels come off his crash test dummy... Celtavian, this is an end of the world is nigh encounter set up to test your optimized PCs, the DM stated some odd effects of the singularity, i'e, the dark and dimmed light, or gloominess which exceeds normality. This should be taken as a Lair encounter, and said effects are due to that. As well as, you are upset because the DM has optimized the encounters ( BTW, I found no issue with the size of the cavern when i gridded it in roll20 and placed the tokens appropriately) to test your optimized PCs, perhaps it is not textbook, and, maybe even, its beyond what you and your group of optimizers play in...that is, the world is finite and everything neatly explained and fit into RNG parameter, might as well play Squad Leader. Do you make the rulings on everything and your DM justs rolls dice and moves miniatures? I hope not, how boring that would be! [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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