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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Azurewraith" data-source="post: 6848455" data-attributes="member: 6798581"><p>Ok here are the characters <a href="https://drive.google.com/folderview?id=0B49JTxQcEOGhR0hIMm5YUW9nUDg&usp=sharing" target="_blank">https://drive.google.com/folderview?id=0B49JTxQcEOGhR0hIMm5YUW9nUDg&usp=sharing</a></p><p></p><p>Monk is scout/CC/DPR, Fighter is pure DPR, Wizard is CC paladin is tank and cleric is heal/support. The party aim to be stealthy and abuse surprise where they can.</p><p></p><p>So Encounter 1 My pcs dropped in the Shadow understands giant due to tong of sun and moon she attempted to parlay with the giants and they got to the topic of how they wanted to eat them as they where hungry the party took to long bickering about giving them food so they attacked Party won initiative leaving the monsters in last place . The wolves where the priority target with both Shadow and Halidar focusing separate targets with Crannis and Soveliss assisting while Travok cast sanctuary on himself assisting them some incredibly bad rolls meant that the wolves survived the first round and unleashed hell with their breath weapons dealing a lot of damage as they failed to either group up for dmg soak through paladin auras or split up to avoid catching multiple PCS. The giants who went last simply moved up and flung boulders at Crannis(they had seen him cast spells) both failed miserably to hit anything. Round 2, 2 of the wolves went down followed quickly by the other 2 next round but not before they managed to trip Sovleliss. Crannis cast Wall of Force and boxed in the giants trapping them. Travok cast beacon of hope, after the wolves died they fled the room leaving the giants trapped.Travok topped everyone's health up with a mass cure wounds Rolls where uber bad on the party side i mean UBER BAD. </p><p></p><p>My take on this is the party failed to take the encounter seriously with it being the first fight in a long day( i usually run 3-4 encounters in the deadly x10 bracket) as such they where taken for a lot of damage from breath weapons and failed to CC correctly until they realized it was a serious fight and they had to burn more/higher slots to compensate.</p><p></p><p>Resources used 1st 3rd and 5th Cleric slot 5th and 1st wizard Slot. Hp loss:</p><p>Tavrok damage taken 37, damage healed 34</p><p>Hadari damage taken 39, healed 34</p><p>Crannis damage taken 38 healed 34</p><p>Soveliss damage taken 33 healed 34</p><p>Shadow damage taken 38 healed 34</p><p></p><p>The baby just woke up so encounter 2 is coming later</p></blockquote><p></p>
[QUOTE="Azurewraith, post: 6848455, member: 6798581"] Ok here are the characters [url]https://drive.google.com/folderview?id=0B49JTxQcEOGhR0hIMm5YUW9nUDg&usp=sharing[/url] Monk is scout/CC/DPR, Fighter is pure DPR, Wizard is CC paladin is tank and cleric is heal/support. The party aim to be stealthy and abuse surprise where they can. So Encounter 1 My pcs dropped in the Shadow understands giant due to tong of sun and moon she attempted to parlay with the giants and they got to the topic of how they wanted to eat them as they where hungry the party took to long bickering about giving them food so they attacked Party won initiative leaving the monsters in last place . The wolves where the priority target with both Shadow and Halidar focusing separate targets with Crannis and Soveliss assisting while Travok cast sanctuary on himself assisting them some incredibly bad rolls meant that the wolves survived the first round and unleashed hell with their breath weapons dealing a lot of damage as they failed to either group up for dmg soak through paladin auras or split up to avoid catching multiple PCS. The giants who went last simply moved up and flung boulders at Crannis(they had seen him cast spells) both failed miserably to hit anything. Round 2, 2 of the wolves went down followed quickly by the other 2 next round but not before they managed to trip Sovleliss. Crannis cast Wall of Force and boxed in the giants trapping them. Travok cast beacon of hope, after the wolves died they fled the room leaving the giants trapped.Travok topped everyone's health up with a mass cure wounds Rolls where uber bad on the party side i mean UBER BAD. My take on this is the party failed to take the encounter seriously with it being the first fight in a long day( i usually run 3-4 encounters in the deadly x10 bracket) as such they where taken for a lot of damage from breath weapons and failed to CC correctly until they realized it was a serious fight and they had to burn more/higher slots to compensate. Resources used 1st 3rd and 5th Cleric slot 5th and 1st wizard Slot. Hp loss: Tavrok damage taken 37, damage healed 34 Hadari damage taken 39, healed 34 Crannis damage taken 38 healed 34 Soveliss damage taken 33 healed 34 Shadow damage taken 38 healed 34 The baby just woke up so encounter 2 is coming later [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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