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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6849209" data-attributes="member: 6788736"><p>I did in the post you quoted. If you were focussing less on your little rant and dummy spit about my rulings, or redesigning my encounters, or generally being obstructionist, you probably would have read it.</p><p></p><p>I said (paraphrasing): <em>'You're right, I left it out of the encounter conditions. To be fair, I wont include it for the rest of the encounters'</em></p><p></p><p>If you were being a little more co-operative and more of a good player and being less antagonistic, this should have been apparent.</p><p></p><p>Seeing as youre 'saving my posts' (to what end I have no idea?) it shouldnt be hard for you to find.</p><p></p><p> </p><p></p><p>No it isnt. Its my absolute perogative to rule that the gloom of the demi-plane works differently. You can cry about that all you want, but thats how it is.</p><p></p><p>Have you sat your players down and explained to them that sunlight works differently in Barovia?</p><p></p><p></p><p></p><p>That you still see this as some kind of 'war' between you and I, is absurd. I have (or had anyway) no ill feelings towards you. It was intresting to see how different parties dealt with encounters as they came up. My issue was that you were the only one that was challenging rulings (constantly in fact), and even redoing the encounters. <strong>Youre</strong> NOT the DM in this experiment. <strong>I</strong> am. You accept rulings, and you take the encounters and conditions as they come or you leave the game. </p><p></p><p>The intent was to run an adventure and see how it went. I put on my DMs hat and let things fly. I would have made the same rulings regardless of who I was talking to. All my rulings to date have applied to all participants equally, and have been fair and reasonable.</p><p></p><p>Youre the only one complaining. Youre still complaining even after I turfed you out of the adventure, and tried to resolve the issue with a PM. I should never have let you back in after dropping rocks on your PC after your first tantrum at the start of the adventure, but that was my mistake. Ive learnt from it.</p><p></p><p>Im not singling you out here because youre 'a better player with better tactics'. Im singling you out because (from where I sit) you're a <em>terrible </em>player, and would be booted from any AL game or campaign I play or participate in. As a player you can only be described as intentionally obstructionist, overly combatative with the DM, a whiner and a rules lawyer. You (by your own admission) only every create 'ambiguous amoral murderhobos with no connections to anything in the world around them, who dont care if the world around them burns' and you 'refuse to play in any game where the rules are not clearly laid out and everything is predictable from a numerical standpoint'.</p><p></p><p>In other words (GNS hat on here) you're a pure gamist, who thinks he's playing the game to win, when in reality youre just an annoyance to everyone else at the table around you with your bickering, 2 dimensional chararacters and arguing with the DM. Youre <em>that </em>guy.</p><p></p><p></p><p></p><p>Yet you're more than happy to <u><em>not show me that same respect in my own adventure that I am running</em></u>.</p><p></p><p>Ive attempted to tell you what the monsters would do, or how they respond to your tactics but you argued with me on that. I tried to tell you where the monsters were, but you insisted on redrawing the map (on a grid), repositioning the monsters on the map you drew, and then argued with me on that. Ive attempted to explain to you encounter conditions, but you argued with me on that also. You argued with me on the hook, you argued with me on encounter difficulty, youa argued with me on hirelings and simulacrum. In fact, youve argued with me or been obstructionist at every step of the way.</p><p></p><p>Maybe you take that sort of crap from your players in your campaign at home, I dont know. Maybe you let them redraw the map, reposition the mosnters or change their tactics (or complain wildly when you do, or when you introduce an complication that they havent foreseen and the rules dont spell out, or make a ruling in the intrests of fairness or balance and the spirit of the game).</p><p></p><p>You've flat out refused to show me the courtesy, trust and respect I expect from a player at a table where I run a game and that you yourself demand from your own players. And I've really tried with you man. I <em>really </em>truly did. I even forgave you for your initial shennanigans with messing with the plot hook and being obstructionist, and tried to resolve it via PM.</p><p></p><p>Look - this is the last time I'm going to respond to you in any detail about this. Its best just to state we have wildly different playing styles and expectations from the game and leave it there. I wish you all the best with your own game, but kindly ask you to leave mine, and to refrain from arguing with me fiurther. Im happy to address any general issues you have with the encounters, but please be prepared to accept any rulings that come out of those questions.</p><p></p><p>All the best.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6849209, member: 6788736"] I did in the post you quoted. If you were focussing less on your little rant and dummy spit about my rulings, or redesigning my encounters, or generally being obstructionist, you probably would have read it. I said (paraphrasing): [I]'You're right, I left it out of the encounter conditions. To be fair, I wont include it for the rest of the encounters'[/I] If you were being a little more co-operative and more of a good player and being less antagonistic, this should have been apparent. Seeing as youre 'saving my posts' (to what end I have no idea?) it shouldnt be hard for you to find. No it isnt. Its my absolute perogative to rule that the gloom of the demi-plane works differently. You can cry about that all you want, but thats how it is. Have you sat your players down and explained to them that sunlight works differently in Barovia? That you still see this as some kind of 'war' between you and I, is absurd. I have (or had anyway) no ill feelings towards you. It was intresting to see how different parties dealt with encounters as they came up. My issue was that you were the only one that was challenging rulings (constantly in fact), and even redoing the encounters. [B]Youre[/B] NOT the DM in this experiment. [B]I[/B] am. You accept rulings, and you take the encounters and conditions as they come or you leave the game. The intent was to run an adventure and see how it went. I put on my DMs hat and let things fly. I would have made the same rulings regardless of who I was talking to. All my rulings to date have applied to all participants equally, and have been fair and reasonable. Youre the only one complaining. Youre still complaining even after I turfed you out of the adventure, and tried to resolve the issue with a PM. I should never have let you back in after dropping rocks on your PC after your first tantrum at the start of the adventure, but that was my mistake. Ive learnt from it. Im not singling you out here because youre 'a better player with better tactics'. Im singling you out because (from where I sit) you're a [I]terrible [/I]player, and would be booted from any AL game or campaign I play or participate in. As a player you can only be described as intentionally obstructionist, overly combatative with the DM, a whiner and a rules lawyer. You (by your own admission) only every create 'ambiguous amoral murderhobos with no connections to anything in the world around them, who dont care if the world around them burns' and you 'refuse to play in any game where the rules are not clearly laid out and everything is predictable from a numerical standpoint'. In other words (GNS hat on here) you're a pure gamist, who thinks he's playing the game to win, when in reality youre just an annoyance to everyone else at the table around you with your bickering, 2 dimensional chararacters and arguing with the DM. Youre [I]that [/I]guy. Yet you're more than happy to [U][I]not show me that same respect in my own adventure that I am running[/I][/U]. Ive attempted to tell you what the monsters would do, or how they respond to your tactics but you argued with me on that. I tried to tell you where the monsters were, but you insisted on redrawing the map (on a grid), repositioning the monsters on the map you drew, and then argued with me on that. Ive attempted to explain to you encounter conditions, but you argued with me on that also. You argued with me on the hook, you argued with me on encounter difficulty, youa argued with me on hirelings and simulacrum. In fact, youve argued with me or been obstructionist at every step of the way. Maybe you take that sort of crap from your players in your campaign at home, I dont know. Maybe you let them redraw the map, reposition the mosnters or change their tactics (or complain wildly when you do, or when you introduce an complication that they havent foreseen and the rules dont spell out, or make a ruling in the intrests of fairness or balance and the spirit of the game). You've flat out refused to show me the courtesy, trust and respect I expect from a player at a table where I run a game and that you yourself demand from your own players. And I've really tried with you man. I [I]really [/I]truly did. I even forgave you for your initial shennanigans with messing with the plot hook and being obstructionist, and tried to resolve it via PM. Look - this is the last time I'm going to respond to you in any detail about this. Its best just to state we have wildly different playing styles and expectations from the game and leave it there. I wish you all the best with your own game, but kindly ask you to leave mine, and to refrain from arguing with me fiurther. Im happy to address any general issues you have with the encounters, but please be prepared to accept any rulings that come out of those questions. All the best. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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