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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6849236" data-attributes="member: 5834"><p>It depends. I planned to open with a <em>cloudkill</em>, but I decided to stick with the intended <em>fireball</em> per <strong>Flamestrike</strong>'s instruction as an attempt to avoid the questioning of tactics as occurred in the 1st encounter. When the bard ran forward, I considered she is dressed in leather armor. Would slaad know she could <em>counterspell</em>? I don't believe they have skills that make them aware of opponent casting ability. Bards don't normally get <em>counterspell</em>, so it wouldn't be something common to a leather wearer even if they did have the right skills. I saw no reason for them to know that the opponent can <em>counterspell</em> their <em>fireball</em> until they try to cast. Once the <em>counterspells</em> were used, the slaad intelligently pursued the casters. Given the distance from the targets, it would take a round for them to close unless they chose to use their concentration slot on <em>fly</em> preventing them from using <em>cloudkill</em> without killing their <em>fly</em> spell. I felt I used a reasonable choice given the situation and the knowledge of the slaadi.</p><p></p><p>I don't particularly understand the DM metagame assumption of switching to <em>cloudkill</em> rather than <em>fireball</em> when the <em>fireball</em> seemed smart since it would soften the party up for the <em>cloudkill</em>. You could run it either way and be using good tactics. Whether to <em>cloudkill</em> or <em>fireball</em> first is a coin flip. The <em>fireball<em> does immediate damage and is a Dex save. The <em>cloudkill</em> does less immediate damage, but has an obscuring effect. The <em>cloudkill</em> can be cleared with a single move and dispelled with damage causing concentration checks by a potent ranged attacker or dispelled with fair ease by the abjurer. If the <em>cloudkill</em> had went off, I would likely have cleared it with a move since Heavy Obscured areas do not in any way impede movement. I don't think the slaad were immune to poison and their primary attacks are melee, so they can't hide in the cloud. Either spell choice does not substantially slow the party.</em></em></p></blockquote><p></p>
[QUOTE="Celtavian, post: 6849236, member: 5834"] It depends. I planned to open with a [i]cloudkill[/i], but I decided to stick with the intended [i]fireball[/i] per [b]Flamestrike[/b]'s instruction as an attempt to avoid the questioning of tactics as occurred in the 1st encounter. When the bard ran forward, I considered she is dressed in leather armor. Would slaad know she could [i]counterspell[/i]? I don't believe they have skills that make them aware of opponent casting ability. Bards don't normally get [i]counterspell[/i], so it wouldn't be something common to a leather wearer even if they did have the right skills. I saw no reason for them to know that the opponent can [i]counterspell[/i] their [i]fireball[/i] until they try to cast. Once the [i]counterspells[/i] were used, the slaad intelligently pursued the casters. Given the distance from the targets, it would take a round for them to close unless they chose to use their concentration slot on [i]fly[/i] preventing them from using [i]cloudkill[/i] without killing their [i]fly[/i] spell. I felt I used a reasonable choice given the situation and the knowledge of the slaadi. I don't particularly understand the DM metagame assumption of switching to [i]cloudkill[/i] rather than [i]fireball[/i] when the [i]fireball[/i] seemed smart since it would soften the party up for the [i]cloudkill[/i]. You could run it either way and be using good tactics. Whether to [i]cloudkill[/i] or [i]fireball[/i] first is a coin flip. The [i]fireball[i] does immediate damage and is a Dex save. The [i]cloudkill[/i] does less immediate damage, but has an obscuring effect. The [i]cloudkill[/i] can be cleared with a single move and dispelled with damage causing concentration checks by a potent ranged attacker or dispelled with fair ease by the abjurer. If the [i]cloudkill[/i] had went off, I would likely have cleared it with a move since Heavy Obscured areas do not in any way impede movement. I don't think the slaad were immune to poison and their primary attacks are melee, so they can't hide in the cloud. Either spell choice does not substantially slow the party.[/i][/i] [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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