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General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6849453" data-attributes="member: 5834"><p>They can't survive in it because they aren't immune to poison or even resistant to it. They have no ranged attacks besides <em>fireball</em>. They cannot attack in the cloud. The party would clear the cloud in a single move because heavy obscurement does not impede movement. The slaad don't have the power set to take full advantage of a <em>cloudkill</em>. If the slaad were immune to poison or had amazing ranged attacks, it would be in their best interest to fill the entire room with a <em>cloudkill</em>. But they don't. Their main damage is melee. So they have to close the distance. <em>Cloudkill</em> for all intents and purposes is exactly like <em>fireball</em> in the circumstances in the room. A damage spell that will likely do one round of damage. </p><p></p><p><em>Cloudkill</em> has always been a somewhat hard to use spell. One of the best uses in 3E was coordinated or quickened. You cast <em>cloudkill[/k] and quicken a <em>wall of force</em> to seal creatures in with a <em>cloudkill</em>. If the slaad had a <em>wall of force</em>, that could have been nasty as well.</em></p><p><em></em></p><p><em>Death slaad just don't have the combination to use <em>cloudkill</em> against a PC party as much more than a direct damage spell.</em></p></blockquote><p></p>
[QUOTE="Celtavian, post: 6849453, member: 5834"] They can't survive in it because they aren't immune to poison or even resistant to it. They have no ranged attacks besides [I]fireball[/I]. They cannot attack in the cloud. The party would clear the cloud in a single move because heavy obscurement does not impede movement. The slaad don't have the power set to take full advantage of a [I]cloudkill[/I]. If the slaad were immune to poison or had amazing ranged attacks, it would be in their best interest to fill the entire room with a [I]cloudkill[/i]. But they don't. Their main damage is melee. So they have to close the distance. [i]Cloudkill[/i] for all intents and purposes is exactly like [i]fireball[/i] in the circumstances in the room. A damage spell that will likely do one round of damage. [i]Cloudkill[/i] has always been a somewhat hard to use spell. One of the best uses in 3E was coordinated or quickened. You cast [i]cloudkill[/k] and quicken a [i]wall of force[/i] to seal creatures in with a [i]cloudkill[/i]. If the slaad had a [i]wall of force[/i], that could have been nasty as well. Death slaad just don't have the combination to use [i]cloudkill[/i] against a PC party as much more than a direct damage spell.[/i] [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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