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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6849464" data-attributes="member: 6788736"><p>Im telling you right now (and Im the DM and thus also the Slaad), the Slaad would have dropped a Cloudkill in your scenario to screw over the pesky 'Rogue' who has just run forward with a gem of seeing. Then the other one would have lobbed a fireball (the obscurement from CK probably negates the 'Rogues' evasion).</p><p></p><p>The end result is Jubilai (on his turn) would have been forced to either stay in the cloud and keep taking damage (and keep getting fireballed), or run forward towards the Slaad. Same deal with the rest of the party (who have all already copped a whole turn of SC damage on the surprise round)</p><p></p><p>Its not a question of debate. I designed the encounter, Im technically supposed to be DMing it, and this is what I would have had the Slaad do in this encounter.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6849464, member: 6788736"] Im telling you right now (and Im the DM and thus also the Slaad), the Slaad would have dropped a Cloudkill in your scenario to screw over the pesky 'Rogue' who has just run forward with a gem of seeing. Then the other one would have lobbed a fireball (the obscurement from CK probably negates the 'Rogues' evasion). The end result is Jubilai (on his turn) would have been forced to either stay in the cloud and keep taking damage (and keep getting fireballed), or run forward towards the Slaad. Same deal with the rest of the party (who have all already copped a whole turn of SC damage on the surprise round) Its not a question of debate. I designed the encounter, Im technically supposed to be DMing it, and this is what I would have had the Slaad do in this encounter. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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