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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6849477" data-attributes="member: 5834"><p>Yet another example of you not paying attention. Jubali is not a rogue. She is a bard. If one of them casts <em>cloudkill</em>, she counters it. Spell gone. Second goes and cast <em>cloudkill</em>, dispelled by Abjurer in round 2. Net effect: one round of direct damage. Jubali is a FEMALE character. She doesn't have evasion. You're confusing this party with Azurewraith. Not many people make rogues in my group because they are an inferior character class.</p><p></p><p>Now you're trying to grasp onto this <em>cloudkill</em> idea which still wouldn't have worked. I can simply exchange <em>cloudkill</em> for <em>fireball</em> in the encounter sequence and the only difference is a 5th level slot expended. That's it. It's very easy to see that it does not play out much differently with <em>cloudkill</em>.</p><p></p><p>The fact that a guy that claims to be a good DM can't see how a sequence of events will play out given the initiative order and capabilities of the players involved is surprising. Can you really not see the sequence of events? Did you really forget the bard can <em>counterspell</em>? Can you really not tell that she can do this no matter what spell you cast? So no, she wouldn't be pushed forward. One cloudkill would be countered. The other dispelled very quickly. It's all be carefully detailed for you in the sequence. Either way you cut it, one round of spell damage until Initiative count 15 on round 2.</p><p></p><p>The sequence of play is so obvious that I don't understand why you can't see it. I calculate this type of play all the time when I DM knowing exactly what the capabilities of my players are and I deal with far worse min-max combinations than you do.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6849477, member: 5834"] Yet another example of you not paying attention. Jubali is not a rogue. She is a bard. If one of them casts [i]cloudkill[/i], she counters it. Spell gone. Second goes and cast [i]cloudkill[/i], dispelled by Abjurer in round 2. Net effect: one round of direct damage. Jubali is a FEMALE character. She doesn't have evasion. You're confusing this party with Azurewraith. Not many people make rogues in my group because they are an inferior character class. Now you're trying to grasp onto this [i]cloudkill[/i] idea which still wouldn't have worked. I can simply exchange [i]cloudkill[/i] for [i]fireball[/i] in the encounter sequence and the only difference is a 5th level slot expended. That's it. It's very easy to see that it does not play out much differently with [i]cloudkill[/i]. The fact that a guy that claims to be a good DM can't see how a sequence of events will play out given the initiative order and capabilities of the players involved is surprising. Can you really not see the sequence of events? Did you really forget the bard can [i]counterspell[/i]? Can you really not tell that she can do this no matter what spell you cast? So no, she wouldn't be pushed forward. One cloudkill would be countered. The other dispelled very quickly. It's all be carefully detailed for you in the sequence. Either way you cut it, one round of spell damage until Initiative count 15 on round 2. The sequence of play is so obvious that I don't understand why you can't see it. I calculate this type of play all the time when I DM knowing exactly what the capabilities of my players are and I deal with far worse min-max combinations than you do. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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