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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6849512" data-attributes="member: 5834"><p>I do not accept rulings. If i wanted a situation where I create rules to make the game more challenging, I'd have not wasted my time in this experiment. This was an attempt by you to prove the 6 to 8 encounter day without modification such as extensive DM environment changes using <em>Monster Manual</em> monsters worked. </p><p></p><p></p><p></p><p>That was not my intent. My intent was to prove that the common monsters found in the <em>Monster Manual</em> without serious tweaking of things can't generate a great challenge against a min-maxed party.</p><p></p><p></p><p></p><p>This was a, "Hey, if you create some really messed up environmental factors and tinker with the game some, you can make regular monster manual creatures way stronger." Thanks for attempting to prove something I already know. </p><p>If I ever see that 6 to 8 encounter day talk knowing you forgot to add "If you seriously beef up the environment of course, then you might be able to handle min-maxed optimized parties", I'm going to ignore it. It's nothing I don't already do.</p><p></p><p>Talk about changing the goal posts after the game has started. I'm just going to chalk this up to internet forum miscommunication and move on. Man, I seriously wonder how small a minority I'm in when it comes to min-max gaming.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6849512, member: 5834"] I do not accept rulings. If i wanted a situation where I create rules to make the game more challenging, I'd have not wasted my time in this experiment. This was an attempt by you to prove the 6 to 8 encounter day without modification such as extensive DM environment changes using [i]Monster Manual[/i] monsters worked. That was not my intent. My intent was to prove that the common monsters found in the [i]Monster Manual[/i] without serious tweaking of things can't generate a great challenge against a min-maxed party. This was a, "Hey, if you create some really messed up environmental factors and tinker with the game some, you can make regular monster manual creatures way stronger." Thanks for attempting to prove something I already know. If I ever see that 6 to 8 encounter day talk knowing you forgot to add "If you seriously beef up the environment of course, then you might be able to handle min-maxed optimized parties", I'm going to ignore it. It's nothing I don't already do. Talk about changing the goal posts after the game has started. I'm just going to chalk this up to internet forum miscommunication and move on. Man, I seriously wonder how small a minority I'm in when it comes to min-max gaming. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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