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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Radaceus" data-source="post: 6855944" data-attributes="member: 6796086"><p>Ah, I was going with the original dimensions posted, I dont think North matters as long as the creatures are positioned accordingly. I have the Giants about 40' away, and the wolves adjacent, so I think I will run with it that way as I like the idea of them being blipped into close combat danger. Hey its 13th level, that's a big deal for us to make it into our teens, so the better deal with it!</p><p></p><p>I didnt read anything about an exit other than the roof, but I will edit one into the SW corner mostly blocked by rubble. A medium sized creature can squeeze through, creating the dilemma while the others hold off the onslaught/clear the rubble, and how to get the last guy out.</p><p></p><p>It's all about resource management</p><p></p><p>anyways, I'll be working on the other maps soon, which brings up the following point:</p><p><span style="color: #0000cd"></span></p><p><span style="color: #0000cd">Edit: I've remapped it and uploaded, I have Gorbath and other Giant 15' apart, I have the wolves all to the north except one near the SW exit</span></p><p></p><p></p><p></p><p>I believe two groups have currently tested and are mostly finished. I did not have that luxury, but feel this needs to be tested with real players, not me DM dice rolling. Anyone can run a number crunch, especially if they know the outcomes beforehand, no matter how unbiased they think they might be one way or another. </p><p></p><p>In my preparation to set this up with my group (we will be using ROll20), I realized I did not have any cavern maps to fit the bill, and while creating the map for Encounter 1, I thought I should share it here, so that any other DMs might have that resource to playtest this. As well as, I will be mapping up the other encounters ( hopefully this weekend)</p></blockquote><p></p>
[QUOTE="Radaceus, post: 6855944, member: 6796086"] Ah, I was going with the original dimensions posted, I dont think North matters as long as the creatures are positioned accordingly. I have the Giants about 40' away, and the wolves adjacent, so I think I will run with it that way as I like the idea of them being blipped into close combat danger. Hey its 13th level, that's a big deal for us to make it into our teens, so the better deal with it! I didnt read anything about an exit other than the roof, but I will edit one into the SW corner mostly blocked by rubble. A medium sized creature can squeeze through, creating the dilemma while the others hold off the onslaught/clear the rubble, and how to get the last guy out. It's all about resource management anyways, I'll be working on the other maps soon, which brings up the following point: [COLOR=#0000cd] Edit: I've remapped it and uploaded, I have Gorbath and other Giant 15' apart, I have the wolves all to the north except one near the SW exit[/COLOR] I believe two groups have currently tested and are mostly finished. I did not have that luxury, but feel this needs to be tested with real players, not me DM dice rolling. Anyone can run a number crunch, especially if they know the outcomes beforehand, no matter how unbiased they think they might be one way or another. In my preparation to set this up with my group (we will be using ROll20), I realized I did not have any cavern maps to fit the bill, and while creating the map for Encounter 1, I thought I should share it here, so that any other DMs might have that resource to playtest this. As well as, I will be mapping up the other encounters ( hopefully this weekend) [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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