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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="CapnZapp" data-source="post: 6858283" data-attributes="member: 12731"><p>The sad truth is that games like WoW has made us get used to truly well-tuned combat encounters. </p><p></p><p>The tool you envision would truly allow the devs to sift through hundreds of thousands of iterations of how a particular fight goes, and thus measure a truly objective "CR" of a particular monster.</p><p></p><p>But what for?</p><p></p><p>If most players using the tool are "soft" gamers not into charop, the CRs will be higher than what other, hardened, players would like.</p><p></p><p>Heck, if most DMs were doing their best to use the monsters at their disposal to fight back against the heroes, it would lead to the same thing.</p><p></p><p>(Not coincidentally one reason I haven't participated in this thread)</p><p></p><p>Basically, D&D relies on a human DM to smooth over CR wonkiness. This can on occasion catch an inexperienced or even an experienced DM with his pants down.</p><p></p><p>That is all.</p><p></p><p>Myself, I'd much rather WotC worked on a Monster Manual 2, to pad out the selection of higher-CR foes.</p><p></p><p>Then I can use these prepackaged high challenge foes while Flamestrike continues to challenge his players with the relatively meh MM1 foes.</p><p></p><p>Since I'm not using XP or CR guidelines, at least I don't have to worry about xp inflation.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6858283, member: 12731"] The sad truth is that games like WoW has made us get used to truly well-tuned combat encounters. The tool you envision would truly allow the devs to sift through hundreds of thousands of iterations of how a particular fight goes, and thus measure a truly objective "CR" of a particular monster. But what for? If most players using the tool are "soft" gamers not into charop, the CRs will be higher than what other, hardened, players would like. Heck, if most DMs were doing their best to use the monsters at their disposal to fight back against the heroes, it would lead to the same thing. (Not coincidentally one reason I haven't participated in this thread) Basically, D&D relies on a human DM to smooth over CR wonkiness. This can on occasion catch an inexperienced or even an experienced DM with his pants down. That is all. Myself, I'd much rather WotC worked on a Monster Manual 2, to pad out the selection of higher-CR foes. Then I can use these prepackaged high challenge foes while Flamestrike continues to challenge his players with the relatively meh MM1 foes. Since I'm not using XP or CR guidelines, at least I don't have to worry about xp inflation. [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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