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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="iserith" data-source="post: 6859053" data-attributes="member: 97077"><p>I would submit that presenting an encounter includes the difficulty inherent in the environment, not just the monster. The guidelines for encounter building also talk about how to modify difficulty to account for this. In my view, a monster in a white room is an incomplete, boring challenge and probably even a step lower in difficulty than a monster found in an environment appropriate for its lore (even if it doesn't rise to the level of stepping up the difficulty).</p><p></p><p>I also don't remember any particular agreement about not modifying monsters according to these same guidelines. But it <em>has</em> been a long couple of threads.</p><p></p><p>I set up the debate format so that posters would say how they'd run it and how they'd expect players to play it in the manner it's being run. This would allow us to see if the poster is not being effective as DM ("You're going to easy on them here, tactically speaking...") or is overestimating the abilities of the players ("You're assuming they hit all the time or monsters are failing saves all the time...") or is generally just fudging things to get to the position they had before the experiment began. I would have preferred it to be followed, but it's too late for that, perhaps.</p></blockquote><p></p>
[QUOTE="iserith, post: 6859053, member: 97077"] I would submit that presenting an encounter includes the difficulty inherent in the environment, not just the monster. The guidelines for encounter building also talk about how to modify difficulty to account for this. In my view, a monster in a white room is an incomplete, boring challenge and probably even a step lower in difficulty than a monster found in an environment appropriate for its lore (even if it doesn't rise to the level of stepping up the difficulty). I also don't remember any particular agreement about not modifying monsters according to these same guidelines. But it [I]has[/I] been a long couple of threads. I set up the debate format so that posters would say how they'd run it and how they'd expect players to play it in the manner it's being run. This would allow us to see if the poster is not being effective as DM ("You're going to easy on them here, tactically speaking...") or is overestimating the abilities of the players ("You're assuming they hit all the time or monsters are failing saves all the time...") or is generally just fudging things to get to the position they had before the experiment began. I would have preferred it to be followed, but it's too late for that, perhaps. [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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