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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="MostlyDm" data-source="post: 6859354" data-attributes="member: 6788973"><p>Hehehe, I believe it. </p><p></p><p>I'm assuming you're getting a lot cheesier than "add an immunity or some extra mobility" though, right?</p><p></p><p>I mean technically you can give a creature speed 1,000 ft since speed doesn't change CR. That's unreasonable, but at some thresholds even small speed increases can enable interesting hit and run tactics. </p><p></p><p>My point was just that if you (general you, or maybe Celtavian) think monsters are not sufficiently threatening without having some extra mobility/good ranged attacks/a particular immunity ... Those really are trivially easy to add to any MM creature, without officially changing CR. </p><p></p><p>Those things aren't needed to challenge all parties. They might be needed to challenge optimal parties. Only some MM creatures will fit the bill as-is. So if you want a wider base of monsters to choose from, add them as a standard tweak. </p><p></p><p>I'm not sure I'm really on the Flamestrike/Iserith side of this argument anyway... I'm just posting my random thoughts based on what we've discussed so far. </p><p></p><p>I don't really use the encounter guidelines, and I don't specifically try to challenge my parties at all. I just populate the world with stuff that makes sense to me and let the players interact with it. I change MM creature stats when setting up an area if I want their stats to be different than the stat block. (Actually if memory serves I think Iserith has said this is roughly what he does, too)</p><p></p><p>Sometimes that means a party of three 3rd level guys will stomp a lone carrion crawler. Other times, a ranged-focused, slightly worn down party of five with an average level of 2-3 will face a dozen ghouls in a series of confined dead-end caves. Or face an Aboleth and a bunch of Chuul. </p><p></p><p>Sh** happens. I don't really sweat it too much, crafting challenging scenarios tailored to the party was my SOP about 15 years ago, but it just doesn't feel "real" to me anymore.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6859354, member: 6788973"] Hehehe, I believe it. I'm assuming you're getting a lot cheesier than "add an immunity or some extra mobility" though, right? I mean technically you can give a creature speed 1,000 ft since speed doesn't change CR. That's unreasonable, but at some thresholds even small speed increases can enable interesting hit and run tactics. My point was just that if you (general you, or maybe Celtavian) think monsters are not sufficiently threatening without having some extra mobility/good ranged attacks/a particular immunity ... Those really are trivially easy to add to any MM creature, without officially changing CR. Those things aren't needed to challenge all parties. They might be needed to challenge optimal parties. Only some MM creatures will fit the bill as-is. So if you want a wider base of monsters to choose from, add them as a standard tweak. I'm not sure I'm really on the Flamestrike/Iserith side of this argument anyway... I'm just posting my random thoughts based on what we've discussed so far. I don't really use the encounter guidelines, and I don't specifically try to challenge my parties at all. I just populate the world with stuff that makes sense to me and let the players interact with it. I change MM creature stats when setting up an area if I want their stats to be different than the stat block. (Actually if memory serves I think Iserith has said this is roughly what he does, too) Sometimes that means a party of three 3rd level guys will stomp a lone carrion crawler. Other times, a ranged-focused, slightly worn down party of five with an average level of 2-3 will face a dozen ghouls in a series of confined dead-end caves. Or face an Aboleth and a bunch of Chuul. Sh** happens. I don't really sweat it too much, crafting challenging scenarios tailored to the party was my SOP about 15 years ago, but it just doesn't feel "real" to me anymore. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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