Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6859405" data-attributes="member: 12731"><p>You have a lot of compelling arguments, but here you take it too far.</p><p></p><p>The hard truth is that at its very core, D&D is still a game played for entertainment purposes. </p><p></p><p>Nobody wants it to mimic the way video game foes hurl themselves at the heroes blades and die by the hundreds...</p><p></p><p>...but at its core, that is still what the game is about. </p><p></p><p>I'm not saying I'm exactly okay with giants being snacks for low level adventurers and even big dragons being one-shotted by more experienced heroes.</p><p></p><p>But. At the very end the game can't and shouldn't simulate reality. Monsters and bad guys must and should underestimate the heroes over and over again.</p><p></p><p>If you critically examine each action taken by the enemy side, you would find that they are very suboptimal. In part because the DM has other things to do, but mainly because the overwhelming majority of foes should be played as straightforward thugs running at the immediate threat.</p><p></p><p>So don't do that. Don't worry about every decision by every monster.</p><p></p><p>The purpose of the monsters is to entertain the players. The purpose of the DM is to present a credible illusion that's not the case. [emoji6]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6859405, member: 12731"] You have a lot of compelling arguments, but here you take it too far. The hard truth is that at its very core, D&D is still a game played for entertainment purposes. Nobody wants it to mimic the way video game foes hurl themselves at the heroes blades and die by the hundreds... ...but at its core, that is still what the game is about. I'm not saying I'm exactly okay with giants being snacks for low level adventurers and even big dragons being one-shotted by more experienced heroes. But. At the very end the game can't and shouldn't simulate reality. Monsters and bad guys must and should underestimate the heroes over and over again. If you critically examine each action taken by the enemy side, you would find that they are very suboptimal. In part because the DM has other things to do, but mainly because the overwhelming majority of foes should be played as straightforward thugs running at the immediate threat. So don't do that. Don't worry about every decision by every monster. The purpose of the monsters is to entertain the players. The purpose of the DM is to present a credible illusion that's not the case. [emoji6] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
Top