Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 6859769" data-attributes="member: 6788736"><p>I couldnt disagree with this advice more. The trick is to use more encounters, not ridiculously difficult ones.</p><p></p><p>Throwing ultra deadly encounters at the party is lazy DMing, and leads to an escalation of the very problem that leads to to the issue in the first place (generally Nova tactics by the party).</p><p></p><p>If the PCs are having too easy a time of it, firstly ask yourself why? Are they hitting every encounter fully rested, and blowing [action surge/ highest level slot/ smite nova/ rage] on round 1 as a matter of course? If so, place a time constraint on your adventures to make this a choice. Are they relying on uber high stealth scores and perception scores to sneak up on your encounters and gain surprise and take them down from range? Find creative ways to counter this (have the monsters stumble upon the PCs, use clairvoyance or other divination magic to locate them, use incorporeal monsters to walk through walls to get at them, set your encounters in tight spaces like dungeons, use environmental challeenges to counter those tactics and have the PCs think outside the box, have the monsters warn others of the PCs approach etc).</p><p></p><p>Are your PC's all 'Str dumping' casters and ranged archers? Awesome - let them sneak up on a group of monsters and wipe them out with a nova strike. Then before they have a chance to recover, have a bunch of shadows spring up through multiple grills in the floor and ambush them hard, forcing them into melee and draining that measly Str. Do your PCs' routinely dump Int 'because its useless in 5E?" Have an Illithid planeshift in (after scrying them) gaining surprise and hit them with a mindblast.</p><p></p><p>Design your encounters aroud your groups characters - both the number of them, the characters levels (i.e. CR and XP budgets) AND with regard to your groups tactics and powers. You (as DM) are there to design a <em>challenge</em> your players rememeber!</p><p></p><p>Lazy DMing such as ramping up the difficulty by throwing tougher monsters just encourages the PC's to [rest - nova - rest] and forces them to optimise in a particular direction just to avoid a TPK. Youre just making the problem worse, and reinforcing bad behaviour. Instead of upping the raw numbers of your encounters, hit the PCs in a weak spot (force them through multiple encounters without rest, force them into melee when they prefer ranged attacks, render their tactics obsolete with environmental challenges etc). Your players will adjust their tactics accordingly.</p><p></p><p>As DM you control the environment (time constraints, environmental challenges, and location), just as much as you control the monster selection itself. Nova tactics, metagaming, or one dimensional tactics from the party are never the fault of the players, they're always the fault of the DM.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6859769, member: 6788736"] I couldnt disagree with this advice more. The trick is to use more encounters, not ridiculously difficult ones. Throwing ultra deadly encounters at the party is lazy DMing, and leads to an escalation of the very problem that leads to to the issue in the first place (generally Nova tactics by the party). If the PCs are having too easy a time of it, firstly ask yourself why? Are they hitting every encounter fully rested, and blowing [action surge/ highest level slot/ smite nova/ rage] on round 1 as a matter of course? If so, place a time constraint on your adventures to make this a choice. Are they relying on uber high stealth scores and perception scores to sneak up on your encounters and gain surprise and take them down from range? Find creative ways to counter this (have the monsters stumble upon the PCs, use clairvoyance or other divination magic to locate them, use incorporeal monsters to walk through walls to get at them, set your encounters in tight spaces like dungeons, use environmental challeenges to counter those tactics and have the PCs think outside the box, have the monsters warn others of the PCs approach etc). Are your PC's all 'Str dumping' casters and ranged archers? Awesome - let them sneak up on a group of monsters and wipe them out with a nova strike. Then before they have a chance to recover, have a bunch of shadows spring up through multiple grills in the floor and ambush them hard, forcing them into melee and draining that measly Str. Do your PCs' routinely dump Int 'because its useless in 5E?" Have an Illithid planeshift in (after scrying them) gaining surprise and hit them with a mindblast. Design your encounters aroud your groups characters - both the number of them, the characters levels (i.e. CR and XP budgets) AND with regard to your groups tactics and powers. You (as DM) are there to design a [I]challenge[/I] your players rememeber! Lazy DMing such as ramping up the difficulty by throwing tougher monsters just encourages the PC's to [rest - nova - rest] and forces them to optimise in a particular direction just to avoid a TPK. Youre just making the problem worse, and reinforcing bad behaviour. Instead of upping the raw numbers of your encounters, hit the PCs in a weak spot (force them through multiple encounters without rest, force them into melee when they prefer ranged attacks, render their tactics obsolete with environmental challenges etc). Your players will adjust their tactics accordingly. As DM you control the environment (time constraints, environmental challenges, and location), just as much as you control the monster selection itself. Nova tactics, metagaming, or one dimensional tactics from the party are never the fault of the players, they're always the fault of the DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
Top