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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6859820" data-attributes="member: 5834"><p>As more players become experts, I think this edition will have more trouble challenging PCs. 5E is still fairly early in its run. Optimizers see the problems more quickly because they're looking for ways to break the game, but eventually these problems start showing up community wide and require fixing. Then again we may not see fixes since a few of the problems are feats and multiclassing, both optional features. It could be why both are optional because the game designers knew the inclusion of feats and multiclassing lead to problems challenging the PCs. </p><p></p><p>As long as I understand the problems, I can modify accordingly. I finally found a modification to Sharpshooter that should make that feat attractive, yet still allow the DM to use his toolset to challenge a Sharpshooter. That feat was the most problematic feat on the list. Every other feat is fairly well balanced. The Devil Sight combinations become less powerful as PCs face more creatures with truesight. The <em>bless</em> and archery style combination should be somewhat mitigated by our changes to Sharpshooter. The <em>bless</em> aura of protection problem is ongoing and is only fixable by not having a paladin. You just have to deal with it at the moment and not be overly concerned. The Expertise Athletics/Shield Style or knock prone ability isn't used too often in my group because they don't like spending actions to knock people down. And Shield Style players need something. The heavy plate wearer with <em>shield</em> and <em>shield of faith</em> is pretty annoying. It creatures an insane AC disparity that you have to be careful addressing, so you don't kill other players trying to challenge the high AC player. I wish Bounded Accuracy didn't have the exceptions it does. The possible AC ranges are way too wide between low and high AC.</p><p></p><p>We'll see what happens as more players develop system mastery. I expect more will see the problems and something will be done to address them.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6859820, member: 5834"] As more players become experts, I think this edition will have more trouble challenging PCs. 5E is still fairly early in its run. Optimizers see the problems more quickly because they're looking for ways to break the game, but eventually these problems start showing up community wide and require fixing. Then again we may not see fixes since a few of the problems are feats and multiclassing, both optional features. It could be why both are optional because the game designers knew the inclusion of feats and multiclassing lead to problems challenging the PCs. As long as I understand the problems, I can modify accordingly. I finally found a modification to Sharpshooter that should make that feat attractive, yet still allow the DM to use his toolset to challenge a Sharpshooter. That feat was the most problematic feat on the list. Every other feat is fairly well balanced. The Devil Sight combinations become less powerful as PCs face more creatures with truesight. The [I]bless[/I] and archery style combination should be somewhat mitigated by our changes to Sharpshooter. The [I]bless[/I] aura of protection problem is ongoing and is only fixable by not having a paladin. You just have to deal with it at the moment and not be overly concerned. The Expertise Athletics/Shield Style or knock prone ability isn't used too often in my group because they don't like spending actions to knock people down. And Shield Style players need something. The heavy plate wearer with [I]shield[/I] and [I]shield of faith[/I] is pretty annoying. It creatures an insane AC disparity that you have to be careful addressing, so you don't kill other players trying to challenge the high AC player. I wish Bounded Accuracy didn't have the exceptions it does. The possible AC ranges are way too wide between low and high AC. We'll see what happens as more players develop system mastery. I expect more will see the problems and something will be done to address them. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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