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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Maxperson" data-source="post: 6859931" data-attributes="member: 23751"><p>I disagree. One encounter using up 100% of the party's resources is achieving the same result as 8 encounters using 100% of the party's resources. Nova doesn't matter if nova is required to survive. A nova only matters if it makes the encounter easy and there are no further encounters, so the party can then rest and repeat the next encounter.</p><p></p><p>I reject your notion that it's lazy DMing. It's simply a different playstyle for those who don't want to go through the ridiculous format of PCs getting into 6-8 encounters a day. That's an excessive number of encounters. Perhaps on some days the PCs will be in such an area that 6-8 encounters makes sense, but not on most days.</p><p></p><p>Edit: It can also be argued that 6-8 encounters is the lazy DMing. Any rube can pick up the books and build 6-8 encounters by using the 5e guidelines. It takes a very skilled DM quite a bit of work to build an encounter that takes all the abilities of the PCs into consideration and rides the line of being too hard or too easy.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6859931, member: 23751"] I disagree. One encounter using up 100% of the party's resources is achieving the same result as 8 encounters using 100% of the party's resources. Nova doesn't matter if nova is required to survive. A nova only matters if it makes the encounter easy and there are no further encounters, so the party can then rest and repeat the next encounter. I reject your notion that it's lazy DMing. It's simply a different playstyle for those who don't want to go through the ridiculous format of PCs getting into 6-8 encounters a day. That's an excessive number of encounters. Perhaps on some days the PCs will be in such an area that 6-8 encounters makes sense, but not on most days. Edit: It can also be argued that 6-8 encounters is the lazy DMing. Any rube can pick up the books and build 6-8 encounters by using the 5e guidelines. It takes a very skilled DM quite a bit of work to build an encounter that takes all the abilities of the PCs into consideration and rides the line of being too hard or too easy. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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