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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6859932" data-attributes="member: 6787650"><p>The Foreward to Curse of Strahd reveals that this is pretty much why Strahd was invented: because Tracy Hickman, as a player, encountered a random vampire in a dungeon, and it offended him. He thought the vampire deserved more foreshadowing and narrative weight, so he wrote I6: Ravenloft where Strahd the (bog-standard) vampire is central to the story.</p><p></p><p>That being said, I agree with Celtavian that Mariliths are more impressive/fun if they are spellcasters. I would like it if the white-room scenario you describe above were likely to actually be challenging to a 10th level party instead of trivial. The way it's written, the Marilith can't even effectively pursue you into the 5' wide corridor! She can squeeze in using the "Squeezing into small spaces" rules, which gives her disadvantage on attacks (and IIRC ability checks) and gives her attackers advantage on their own attacks, and that's enough to render her basically ineffective. So the party can basically just potshot her to death with cantrips and she's essentially helpless--I'd prefer it if she started launching Chain Lightning back at them.</p><p></p><p>And, I miss demons that had built-in Teleport Without Error at will. I think they need to get that back.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6859932, member: 6787650"] The Foreward to Curse of Strahd reveals that this is pretty much why Strahd was invented: because Tracy Hickman, as a player, encountered a random vampire in a dungeon, and it offended him. He thought the vampire deserved more foreshadowing and narrative weight, so he wrote I6: Ravenloft where Strahd the (bog-standard) vampire is central to the story. That being said, I agree with Celtavian that Mariliths are more impressive/fun if they are spellcasters. I would like it if the white-room scenario you describe above were likely to actually be challenging to a 10th level party instead of trivial. The way it's written, the Marilith can't even effectively pursue you into the 5' wide corridor! She can squeeze in using the "Squeezing into small spaces" rules, which gives her disadvantage on attacks (and IIRC ability checks) and gives her attackers advantage on their own attacks, and that's enough to render her basically ineffective. So the party can basically just potshot her to death with cantrips and she's essentially helpless--I'd prefer it if she started launching Chain Lightning back at them. And, I miss demons that had built-in Teleport Without Error at will. I think they need to get that back. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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