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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="CapnZapp" data-source="post: 6860026" data-attributes="member: 12731"><p>Problem is: innate spellcasting is complicated. </p><p></p><p>I really think it is a good thing that monsters are simplified. </p><p></p><p>What isn't a good thing, however, if they are simplified beyond the point where it becomes trivial for minmaxers to find tactics that completely defeat the foe. </p><p></p><p>Such a high-level threat as a Marilith has no business being left without a few tricks to counter or lessen the most obvious "shut down the brutish melee monster" combos. Either that, or we need to readjust our expectation of the Marilith. As a boring high-yield striker best used in numbers, the stat block works fine. As the described general of legions, not so much.</p><p></p><p>Our complaint is that it seems nobody at WotC played the high-level game, like at all. </p><p></p><p>The Marilith does not need the complication that comes with actuall spellcasting capability (a bunch of spells). She doesn't even need ranged attacks. </p><p></p><p>She just needs a half-reliable way to start her round in the face of the hero fighter, to do the job which she's designed for: whirling her blades giving the players a scare, making them scramble to shut her down, and then generally going down having forced the party to prioritize her over some other foe.</p><p></p><p>The problem is if she can only do that by getting the drop on the heroes, or if the DM consistently takes the trouble of setting up favorable terrain. </p><p></p><p>We who complain want all that <strong>built-in</strong>, right into her stat block. </p><p></p><p>If darkness is a solution - she should have that.</p><p>If fog is a good truesight combo - she should be able to generate that (perhaps as a lair action).</p><p>If she needs teleport - she should come prepackaged with one.</p><p></p><p>The CR reflects what you see on the MM page. Not what you see after hiring Flamestrike as a consultant. </p><p></p><p>And the plain truth is that the Marilith simply doesn't have the skill set needed to play with the big boys.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6860026, member: 12731"] Problem is: innate spellcasting is complicated. I really think it is a good thing that monsters are simplified. What isn't a good thing, however, if they are simplified beyond the point where it becomes trivial for minmaxers to find tactics that completely defeat the foe. Such a high-level threat as a Marilith has no business being left without a few tricks to counter or lessen the most obvious "shut down the brutish melee monster" combos. Either that, or we need to readjust our expectation of the Marilith. As a boring high-yield striker best used in numbers, the stat block works fine. As the described general of legions, not so much. Our complaint is that it seems nobody at WotC played the high-level game, like at all. The Marilith does not need the complication that comes with actuall spellcasting capability (a bunch of spells). She doesn't even need ranged attacks. She just needs a half-reliable way to start her round in the face of the hero fighter, to do the job which she's designed for: whirling her blades giving the players a scare, making them scramble to shut her down, and then generally going down having forced the party to prioritize her over some other foe. The problem is if she can only do that by getting the drop on the heroes, or if the DM consistently takes the trouble of setting up favorable terrain. We who complain want all that [B]built-in[/B], right into her stat block. If darkness is a solution - she should have that. If fog is a good truesight combo - she should be able to generate that (perhaps as a lair action). If she needs teleport - she should come prepackaged with one. The CR reflects what you see on the MM page. Not what you see after hiring Flamestrike as a consultant. And the plain truth is that the Marilith simply doesn't have the skill set needed to play with the big boys. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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