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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="hawkeyefan" data-source="post: 6860488" data-attributes="member: 6785785"><p>Yeah, I wasn't trying to disagree with Hemlock, it was just that his mention of the DMG Encounter Guidelines sparked my thought about the guidelines.</p><p></p><p>I do agree the guidelines are fairly basic. I've been playin for a while, so I don't even really feel like they're intended for me. I feel like they are more for newer DMs. </p><p></p><p>I suppose that's a big part of it...DM and player experience parity. Those guidelines would probably serve a new DM who is designing an encounter for new players. But if the new DM was designing encounters for experienced players, they'd likely destroy such encounters.</p><p></p><p>I would assume that players who are familiar with the game and are capable of optimizing their PCs and the DMs that run games for them would largely dispense with those guidelines. That's a total assumption on my part...I really didn't think many DMs who had been doing the job for a while would need or use the guidelines.</p><p></p><p>But I would also expect those that didn't dispense with them would still adjust things per their group's abilities. To me, that assumption is pretty much a given.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6860488, member: 6785785"] Yeah, I wasn't trying to disagree with Hemlock, it was just that his mention of the DMG Encounter Guidelines sparked my thought about the guidelines. I do agree the guidelines are fairly basic. I've been playin for a while, so I don't even really feel like they're intended for me. I feel like they are more for newer DMs. I suppose that's a big part of it...DM and player experience parity. Those guidelines would probably serve a new DM who is designing an encounter for new players. But if the new DM was designing encounters for experienced players, they'd likely destroy such encounters. I would assume that players who are familiar with the game and are capable of optimizing their PCs and the DMs that run games for them would largely dispense with those guidelines. That's a total assumption on my part...I really didn't think many DMs who had been doing the job for a while would need or use the guidelines. But I would also expect those that didn't dispense with them would still adjust things per their group's abilities. To me, that assumption is pretty much a given. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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