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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="hawkeyefan" data-source="post: 6861408" data-attributes="member: 6785785"><p>Well she's been a recurring villain over several levels, so I was able to test it out a bit without it being a major issue. She first fought my party when they were level 5, so she was just toying with them, and it was more a case of them realizing they were outclassed before something major happened that interrupted the fight. </p><p></p><p>That gave me a foundation for what to expect with them a bit. So I decided to make teleport a move action just because I feel that's easily justified and I felt a bonus action allowed for a bit too much. Blocking missiles seemed thematically cool, and one player is an archer with sharpshooter, so I was ready for that, and used that to effect the second time they fought. </p><p></p><p>I was thinking about adding some spells or spell like abilities for their next encounter (which I expect will be the last), but I think I'll just give her some potions and then one or two other items to help her be able to withdtand the onslaught they can release. Adding spells would require more prep beforehand, which I try to keep to a minimum, if possible. If I really think an opportunity presents itself to use a particular spell that seems appropriate for the Marilith, then I'd likely just go ahead and have her do it. But I'm very improvisational at the table, and many DMs don't seem to like that approach. </p><p></p><p>She will have some underlings with her, some lesser demons, so that will be a factor. </p><p></p><p>I think one of the abilities I miss, and correct me if I'm wrong but I don't think they have it anymore, is the ability to gate in other demons. None of them still do that do they? I forget off the top of my head, and don't have my book handy. But I think that's an easy way to add to the Marilith which doesn't require a lot of mechanical tinkering. If she's getting her ass beat, boom she hates in a few vrocks or a couple of glabrezu or hezrou. </p><p></p><p>And if you want or need to calculate it by the guidelines, you simply treat them as additional creatures and calculate the difficulty that way.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6861408, member: 6785785"] Well she's been a recurring villain over several levels, so I was able to test it out a bit without it being a major issue. She first fought my party when they were level 5, so she was just toying with them, and it was more a case of them realizing they were outclassed before something major happened that interrupted the fight. That gave me a foundation for what to expect with them a bit. So I decided to make teleport a move action just because I feel that's easily justified and I felt a bonus action allowed for a bit too much. Blocking missiles seemed thematically cool, and one player is an archer with sharpshooter, so I was ready for that, and used that to effect the second time they fought. I was thinking about adding some spells or spell like abilities for their next encounter (which I expect will be the last), but I think I'll just give her some potions and then one or two other items to help her be able to withdtand the onslaught they can release. Adding spells would require more prep beforehand, which I try to keep to a minimum, if possible. If I really think an opportunity presents itself to use a particular spell that seems appropriate for the Marilith, then I'd likely just go ahead and have her do it. But I'm very improvisational at the table, and many DMs don't seem to like that approach. She will have some underlings with her, some lesser demons, so that will be a factor. I think one of the abilities I miss, and correct me if I'm wrong but I don't think they have it anymore, is the ability to gate in other demons. None of them still do that do they? I forget off the top of my head, and don't have my book handy. But I think that's an easy way to add to the Marilith which doesn't require a lot of mechanical tinkering. If she's getting her ass beat, boom she hates in a few vrocks or a couple of glabrezu or hezrou. And if you want or need to calculate it by the guidelines, you simply treat them as additional creatures and calculate the difficulty that way. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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