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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6861455" data-attributes="member: 5834"><p>And adding that would have made it a way above deadly fight according to the encounter building guidelines against six level 10 PCs. But I did that anyway.</p><p></p><p>It was a demonic warband She had four hezrou, four vrocks, and six chasme with her. Party ignored her troops and annihilated her first. Rest of the demons were like orcs after she was gone. Bladesinger spent his time dancing around them causing them to use AoOs while he laughed at them. A few <em>banishment</em> spells thinned them out. Hammer fell on them after that. </p><p></p><p>The problem is that melee is fairly low value in 5E, especially at higher levels. It's always been very easy to control and destroy melee creatures without spell support in every edition of D&D as you gain levels. In a game like 5E where mobility is very high, it's even easier to destroy melee creatures with ranged attacks while moving. You literally have to put them in situations like <strong>Flamestrike</strong> did where they start off on top of you. But really, how often can you do that? Every time? 50% of the time? 25% of the time? I at least had them in an environment where they started only 120 feet from each other since it was a roving warband and they were in darkness both could see only 120 feet apart. When power on power met, the PCs had more power due to spellcasting support. That's why I think a marilith and balor should be designed as though they will be the spellcasting support for a demonic warband rather than as more powerful melee demons. Demonic warbands need casting support to withstand parties.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6861455, member: 5834"] And adding that would have made it a way above deadly fight according to the encounter building guidelines against six level 10 PCs. But I did that anyway. It was a demonic warband She had four hezrou, four vrocks, and six chasme with her. Party ignored her troops and annihilated her first. Rest of the demons were like orcs after she was gone. Bladesinger spent his time dancing around them causing them to use AoOs while he laughed at them. A few [I]banishment[/I] spells thinned them out. Hammer fell on them after that. The problem is that melee is fairly low value in 5E, especially at higher levels. It's always been very easy to control and destroy melee creatures without spell support in every edition of D&D as you gain levels. In a game like 5E where mobility is very high, it's even easier to destroy melee creatures with ranged attacks while moving. You literally have to put them in situations like [b]Flamestrike[/b] did where they start off on top of you. But really, how often can you do that? Every time? 50% of the time? 25% of the time? I at least had them in an environment where they started only 120 feet from each other since it was a roving warband and they were in darkness both could see only 120 feet apart. When power on power met, the PCs had more power due to spellcasting support. That's why I think a marilith and balor should be designed as though they will be the spellcasting support for a demonic warband rather than as more powerful melee demons. Demonic warbands need casting support to withstand parties. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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