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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6861479" data-attributes="member: 5834"><p>Sharpshooter must be toned down. What usually happens is the melee members of the party engage the creature or creatures, the ranged attackers hammer it from behind. Normally, half cover due to positioning behind another creature slightly improves AC and is a good tactic for a melee creature. Or even maybe using mobile cover like a tower shield or something similar a DM designs. A Sharpshooter obviates this tactically for the DM as well as all the other benefits. Limiting Sharpshooter is done to limit how a party can use it, not just an individual. Melees can almost always impede attack to the archer long enough to destroy nearly any creature's hit points.</p><p></p><p>I tried to have Shadow Demons as scouts sneak up on the party. Very hard to do with a Devilsight character in the party or a ranger with double proficiency perception. Even worse with the usual double proficiency lore bard perception multiclass warlock with Devilsight.</p><p></p><p>Sharpshooter gives too much. I'm toning it down after this campaign. Not even going to deal with all the tactical garbage that feat provides in one package. Whoever made it the way it is lost their damn mind as far as I'm concerned, especially with additions to the game from Unearthed Arcana like Close Quarters Combat which allows melee ranged attacks without Crossbow Expert.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6861479, member: 5834"] Sharpshooter must be toned down. What usually happens is the melee members of the party engage the creature or creatures, the ranged attackers hammer it from behind. Normally, half cover due to positioning behind another creature slightly improves AC and is a good tactic for a melee creature. Or even maybe using mobile cover like a tower shield or something similar a DM designs. A Sharpshooter obviates this tactically for the DM as well as all the other benefits. Limiting Sharpshooter is done to limit how a party can use it, not just an individual. Melees can almost always impede attack to the archer long enough to destroy nearly any creature's hit points. I tried to have Shadow Demons as scouts sneak up on the party. Very hard to do with a Devilsight character in the party or a ranger with double proficiency perception. Even worse with the usual double proficiency lore bard perception multiclass warlock with Devilsight. Sharpshooter gives too much. I'm toning it down after this campaign. Not even going to deal with all the tactical garbage that feat provides in one package. Whoever made it the way it is lost their damn mind as far as I'm concerned, especially with additions to the game from Unearthed Arcana like Close Quarters Combat which allows melee ranged attacks without Crossbow Expert. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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