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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Lord Twig" data-source="post: 6861660" data-attributes="member: 31754"><p>Ignored troops? Interesting. No specifics, just that they ignored them. So none of their attacks were effective? Four DC 14 Con saves and no one was stunned? No one was poisoned by spores? No attacks hit at all?</p><p></p><p>The party could only see 120', but the Marilith didn't move back 40' or 80' to be 160' or 200' away while her troops closed in? Then she could pop back in with her 120 teleport in addition to her 40' move.</p><p></p><p>"A few <em>banishment</em> spells"? As in the 4th level spell? That is a considerable expenditure of resources for 10th level casters. Of course this was probably the only encounter for the day, right?</p><p></p><p>And the marilith didn't have any scouts out? Quasits are CR1 and can be invisible all day. Why wouldn't she have any with her? Have a few quasits find the party and report back. Have a couple Hezrou round a corner in front of the PCs. When they attack they "realize" they are out gunned and run away around a corner or something (or are corners unusual environments?). When the party gives chase they are ambushed by the rest of the warband. If the party doesn't give chase just wait to attack them when they sleep. Or really anytime when they can get close without a 120' featureless kill zone between them and the party.</p><p></p><p>And why where they attacking a hard to hit Bladesinger? Are you really telling me that 15 demons were unable to close on any spell caster at all? Or the sharpshooter archer? Really?</p><p></p><p>So the master tactical genius Marilith charged the party in a strait line while taking fire. Even then they should all close on the party in two rounds even with the party retreating as they fired. They took out 15 demons in two rounds? With bounded accuracy there is no way that every character in the party had ACs so high that none of the demons could hit them.</p><p></p><p>You see? This is why those like myself find it hard to believe that you can't challenge a high level party. Even if they are "optimized".</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6861660, member: 31754"] Ignored troops? Interesting. No specifics, just that they ignored them. So none of their attacks were effective? Four DC 14 Con saves and no one was stunned? No one was poisoned by spores? No attacks hit at all? The party could only see 120', but the Marilith didn't move back 40' or 80' to be 160' or 200' away while her troops closed in? Then she could pop back in with her 120 teleport in addition to her 40' move. "A few [I]banishment[/I] spells"? As in the 4th level spell? That is a considerable expenditure of resources for 10th level casters. Of course this was probably the only encounter for the day, right? And the marilith didn't have any scouts out? Quasits are CR1 and can be invisible all day. Why wouldn't she have any with her? Have a few quasits find the party and report back. Have a couple Hezrou round a corner in front of the PCs. When they attack they "realize" they are out gunned and run away around a corner or something (or are corners unusual environments?). When the party gives chase they are ambushed by the rest of the warband. If the party doesn't give chase just wait to attack them when they sleep. Or really anytime when they can get close without a 120' featureless kill zone between them and the party. And why where they attacking a hard to hit Bladesinger? Are you really telling me that 15 demons were unable to close on any spell caster at all? Or the sharpshooter archer? Really? So the master tactical genius Marilith charged the party in a strait line while taking fire. Even then they should all close on the party in two rounds even with the party retreating as they fired. They took out 15 demons in two rounds? With bounded accuracy there is no way that every character in the party had ACs so high that none of the demons could hit them. You see? This is why those like myself find it hard to believe that you can't challenge a high level party. Even if they are "optimized". [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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