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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6862181" data-attributes="member: 6787650"><p>You do get kill XP for those demons, just like all creatures, summoned or otherwise. Although if three powerful demons suddenly turns into six I recommend that you strongly consider whether you ought not to be running away instead of attacking.</p><p></p><p>The benefit of the random summoning system is "chaos", if you like chaos and a living world that is unpredictable even to the DM. I do, because I'm a simulationist more than a narrativist--systems interest me more than stories. If you like narrative pacing and plots, I recommend deciding in advance whether the demon is going to succeed on its roll, and what reinforcements it summons, so you can factor that into your story's plot.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6862181, member: 6787650"] You do get kill XP for those demons, just like all creatures, summoned or otherwise. Although if three powerful demons suddenly turns into six I recommend that you strongly consider whether you ought not to be running away instead of attacking. The benefit of the random summoning system is "chaos", if you like chaos and a living world that is unpredictable even to the DM. I do, because I'm a simulationist more than a narrativist--systems interest me more than stories. If you like narrative pacing and plots, I recommend deciding in advance whether the demon is going to succeed on its roll, and what reinforcements it summons, so you can factor that into your story's plot. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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