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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6862418" data-attributes="member: 5834"><p>So calculate 1 less 5th.Did it make a big difference? No? Didn't think it did.</p><p></p><p></p><p></p><p>The cleric can cast <em>banishment</em>. After the marilith is dead, <em>bless</em> isn't needed. This is the part many don't seem to be getting. You don't need <em>bless</em> up the whole combat. Just to deal with the tough character. Two rounds of <em>bless</em> was all it took. We have three paladins. They can all cast <em>bless</em>. That is four of six characters capable of casting <em>bless</em>. </p><p></p><p>But this discussion is irrelevant. We have a house rule that allows two concentration spells active at one time as long as one is a buff cast on another player.</p><p></p><p></p><p></p><p>The marilith was dead when the banishments were cast. Stop trying to look for holes in a long, complex combat that I was not going to take the time to explain every round. All you need to know is the marilith was dead early in round 3. That's all you need to know. It was done with a <em>bless</em>, a magic bow, and Sharpshooter very, very quickly.</p><p></p><p></p><p></p><p>They were stacked together. There are two paladins. One that melees, one that is ranged. All have good Con and Wisdom saves except for the Sorcerer (no wisdom). Cleric is Wisdom focused. Who cares if they miss a save after the mariilth is dead. It doesn't matter at that point. Only the marilith was a formidable challenge for the PCs as a group. The other creatures were nuisances. A few did miss saves here and there to hezrou stench and I think one did to vrock stun screech. Not enough that it mattered. Not sure why you think it would matter unless a substantial number missed it at once, which would require some really unlucky rolling.</p><p></p><p>Paladins can cast <em>bless</em>. </p><p></p><p>I think it's not much of a puzzle. DC 12 and 14 saves are not hard to make with paladin auras. Once you save against the chasme, their power does nothing. </p><p></p><p>I didn't keep a round by round battle log. The whole point of the discussion is that one Sharpshooter Ranger/Eldritch Knight with a +2 bow took 100 hit points from a 189 point mariilth in a single round. By round two the other PCs knocked her down to 10 or 20 points. By round three she was dead. This is without the entire party focus firing her. Just two or three characters. She did very little damage to them. The rest of the combat is irrelevant. The other demons did some damage here and there, but certainly not enough to matter or change the tide of combat. It became a tedious exercise in rolling once the marilith was down.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6862418, member: 5834"] So calculate 1 less 5th.Did it make a big difference? No? Didn't think it did. The cleric can cast [I]banishment[/I]. After the marilith is dead, [I]bless[/I] isn't needed. This is the part many don't seem to be getting. You don't need [I]bless[/I] up the whole combat. Just to deal with the tough character. Two rounds of [I]bless[/I] was all it took. We have three paladins. They can all cast [I]bless[/I]. That is four of six characters capable of casting [I]bless[/I]. But this discussion is irrelevant. We have a house rule that allows two concentration spells active at one time as long as one is a buff cast on another player. The marilith was dead when the banishments were cast. Stop trying to look for holes in a long, complex combat that I was not going to take the time to explain every round. All you need to know is the marilith was dead early in round 3. That's all you need to know. It was done with a [I]bless[/I], a magic bow, and Sharpshooter very, very quickly. They were stacked together. There are two paladins. One that melees, one that is ranged. All have good Con and Wisdom saves except for the Sorcerer (no wisdom). Cleric is Wisdom focused. Who cares if they miss a save after the mariilth is dead. It doesn't matter at that point. Only the marilith was a formidable challenge for the PCs as a group. The other creatures were nuisances. A few did miss saves here and there to hezrou stench and I think one did to vrock stun screech. Not enough that it mattered. Not sure why you think it would matter unless a substantial number missed it at once, which would require some really unlucky rolling. Paladins can cast [I]bless[/I]. I think it's not much of a puzzle. DC 12 and 14 saves are not hard to make with paladin auras. Once you save against the chasme, their power does nothing. I didn't keep a round by round battle log. The whole point of the discussion is that one Sharpshooter Ranger/Eldritch Knight with a +2 bow took 100 hit points from a 189 point mariilth in a single round. By round two the other PCs knocked her down to 10 or 20 points. By round three she was dead. This is without the entire party focus firing her. Just two or three characters. She did very little damage to them. The rest of the combat is irrelevant. The other demons did some damage here and there, but certainly not enough to matter or change the tide of combat. It became a tedious exercise in rolling once the marilith was down. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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