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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6862840" data-attributes="member: 6788736"><p>So a 10th level archer (Ranger 3 + EK 7 I presume) with a +2 Bow and the sharpsooter feat and a Dex of 20 using [action surge] + [bless] + [quickened haste] as resources [and the concentration slots of 2 PCs] dealt 100 damage in one round to a Marilith? I still think he's pretty lucky - his average attack roll is +10.5 with bless (after the -5 from sharpshooter) and he hit AC 17 5/5 times.</p><p></p><p>Game working as intended for mine. </p><p></p><p>Crap, a Paladin 8/ Fighter 2 with GWM could do more damage with a slightly greater resource expenditure [the smites].</p><p></p><p>The party used extensive nova tactics, took advantage of a house rule that lets them double their active buffs (haste AND bless? wow!), and expended virtually all their resources to win against a bunch of Demons that were placed at range and used way less than 'optimal' tactics.</p><p></p><p>This party has been built around a certain expectation within the DMs meta. If the DM had've been forcing 6-8 encounters on them for many of their AD's [and giving out 2-3 short rests], and creating encounters tended to push the PCs into close range fights, they would have very different characters and tactics indeed.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6862840, member: 6788736"] So a 10th level archer (Ranger 3 + EK 7 I presume) with a +2 Bow and the sharpsooter feat and a Dex of 20 using [action surge] + [bless] + [quickened haste] as resources [and the concentration slots of 2 PCs] dealt 100 damage in one round to a Marilith? I still think he's pretty lucky - his average attack roll is +10.5 with bless (after the -5 from sharpshooter) and he hit AC 17 5/5 times. Game working as intended for mine. Crap, a Paladin 8/ Fighter 2 with GWM could do more damage with a slightly greater resource expenditure [the smites]. The party used extensive nova tactics, took advantage of a house rule that lets them double their active buffs (haste AND bless? wow!), and expended virtually all their resources to win against a bunch of Demons that were placed at range and used way less than 'optimal' tactics. This party has been built around a certain expectation within the DMs meta. If the DM had've been forcing 6-8 encounters on them for many of their AD's [and giving out 2-3 short rests], and creating encounters tended to push the PCs into close range fights, they would have very different characters and tactics indeed. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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