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Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="matskralc" data-source="post: 6862976" data-attributes="member: 6802405"><p>Don't forget the house rule that permits casters to concentrate on two spells at the same time as long as one is a buff on another party member. No wonder Celtavian thinks <em>bless</em> is even better than those of us who already realize it's pretty good. He's still allowing his Clerics and Paladins to concentrate on something else, too! Hey, wait a minute...practically the entire paladin spell list requires concentration...</p><p></p><p>Concentration is probably even more important than the spell slot limitation when it comes to limiting the power of higher-level casters during a particular encounter. What we have here is a DM complaining that his high-level charcters are too powerful for him to meaningfully challenge while he's doing things like house ruling the concentration mechanic in favor of the PCs (since I doubt he's running parties of six spellcasters all buffing each other concentration-free right back at them).</p><p></p><p>That an admission of such a ridiculously OP mechanical change was just casually referenced well into the discussion like it was no big deal can only lead one to wonder about what other rules are being misapplied or altered? Are we stacking the effects of the paladin auras? It sounds like there is a suspiciously large amount of +5s and feats in a party full of "mostly drow" who may be multiclassing themselves out of ASIs. Are the multiclassing spellcasting rules being followed correctly? Do the sword-and-boards have a free hand while they're casting somatic component spells? Are we house ruling away the "casting a bonus action spell means only a cantrip with your action" rule, too?</p><p></p><p>At this point, I suspect the problem is less the out-of-the-box ruleset and more the house ruleset that is actually being used, but I don't know for sure because when Celtavian complains that the game's designers have failed to challenge his PCs, he's not being upfront about the rule changes he's made that are facilitating his problem.</p><p></p><p>And that's without even addressing the fact that the first round or two of combat should have resulted in every PC making anywhere from, what, 5-10 saving throws each against incapacitating effects, followed by a swarm of demons carrying away and beating the tar out of whichever PCs failed. The mooks should be burning all of their incapacitating abilities first and using those in combination with grapples and shoves to separate and surround the party so that the marilith can go squish the squishies. There is no question in my mind that a party of six well-optimized level 10s playing without house rules that encountered a horde of demons that possesses a tactical awareness greater than that of a box of rocks at a time and place of the demons' choosing should have been slaughtered. Even the fact that this party could go nova (and make no mistake: they did) since they knew they weren't getting six more encounters before their next long rest (which, again, short adventuring days are the leading cause of mypartyslaughterseverythingitis) shouldn't have saved them. None of that is the game's problem.</p><p></p><p>D&D is a great hammer. I can (uh, hire somebody else to) build a nice little house just fine using that hammer. I can't, however, grab that hammer by the head and attempt to use the handle to nail together a spaceship and then, after I fail, blame the designers of the hammer for not giving me something that I can alter and then use to build a spaceship.</p></blockquote><p></p>
[QUOTE="matskralc, post: 6862976, member: 6802405"] Don't forget the house rule that permits casters to concentrate on two spells at the same time as long as one is a buff on another party member. No wonder Celtavian thinks [I]bless[/I] is even better than those of us who already realize it's pretty good. He's still allowing his Clerics and Paladins to concentrate on something else, too! Hey, wait a minute...practically the entire paladin spell list requires concentration... Concentration is probably even more important than the spell slot limitation when it comes to limiting the power of higher-level casters during a particular encounter. What we have here is a DM complaining that his high-level charcters are too powerful for him to meaningfully challenge while he's doing things like house ruling the concentration mechanic in favor of the PCs (since I doubt he's running parties of six spellcasters all buffing each other concentration-free right back at them). That an admission of such a ridiculously OP mechanical change was just casually referenced well into the discussion like it was no big deal can only lead one to wonder about what other rules are being misapplied or altered? Are we stacking the effects of the paladin auras? It sounds like there is a suspiciously large amount of +5s and feats in a party full of "mostly drow" who may be multiclassing themselves out of ASIs. Are the multiclassing spellcasting rules being followed correctly? Do the sword-and-boards have a free hand while they're casting somatic component spells? Are we house ruling away the "casting a bonus action spell means only a cantrip with your action" rule, too? At this point, I suspect the problem is less the out-of-the-box ruleset and more the house ruleset that is actually being used, but I don't know for sure because when Celtavian complains that the game's designers have failed to challenge his PCs, he's not being upfront about the rule changes he's made that are facilitating his problem. And that's without even addressing the fact that the first round or two of combat should have resulted in every PC making anywhere from, what, 5-10 saving throws each against incapacitating effects, followed by a swarm of demons carrying away and beating the tar out of whichever PCs failed. The mooks should be burning all of their incapacitating abilities first and using those in combination with grapples and shoves to separate and surround the party so that the marilith can go squish the squishies. There is no question in my mind that a party of six well-optimized level 10s playing without house rules that encountered a horde of demons that possesses a tactical awareness greater than that of a box of rocks at a time and place of the demons' choosing should have been slaughtered. Even the fact that this party could go nova (and make no mistake: they did) since they knew they weren't getting six more encounters before their next long rest (which, again, short adventuring days are the leading cause of mypartyslaughterseverythingitis) shouldn't have saved them. None of that is the game's problem. D&D is a great hammer. I can (uh, hire somebody else to) build a nice little house just fine using that hammer. I can't, however, grab that hammer by the head and attempt to use the handle to nail together a spaceship and then, after I fail, blame the designers of the hammer for not giving me something that I can alter and then use to build a spaceship. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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