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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6863223" data-attributes="member: 6787650"><p>Eh... I'm on the fence about this idea. "Don't bring a knife to a gunfight" definitely appeals to my sense of realism, and the fact that you can generally construct more interesting scenarios based around ranged combat appeals to my sense of challenge and fun. (For example, hobgoblins behind battlements who have flooded the terrain around their fortification with water: now each hobgoblin gets something like 20 rounds of attacks on any attacker as they struggle through the difficult terrain, and the hobgoblins are all AC 21 behind 3/4 cover (<strong>edit:</strong> what I mean is, AC 16 chain mail + 5 for 3/4 cover; I didn't mean AC 26), and at long range. That appeals to the side of me that likes tactical puzzles and David Weber books.) On the other hand, it kind of bothers me that melee is almost totally irrelevant in 5E, and so I was glad when the SCAG cantrips came out and did higher DPR than ranged attacks do.</p><p></p><p>Overall my preference is probably to buff melee rather than nerfing ranged--but you could probably make an argument that persuades me that it's downright goofy how effective a blind man with a bow is in 5E when shooting at another unarmored blind man at 600'.</p><p></p><p>I'm cautious about changing the idiom for games that have already been published, so that might be an item for 6E--but if an elegant mechanic can be found I would not be averse to adopting it. After all, I've only just found a way to adapt 2nd edition-style MR to the 5E idiom, after six months or more of searching.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6863223, member: 6787650"] Eh... I'm on the fence about this idea. "Don't bring a knife to a gunfight" definitely appeals to my sense of realism, and the fact that you can generally construct more interesting scenarios based around ranged combat appeals to my sense of challenge and fun. (For example, hobgoblins behind battlements who have flooded the terrain around their fortification with water: now each hobgoblin gets something like 20 rounds of attacks on any attacker as they struggle through the difficult terrain, and the hobgoblins are all AC 21 behind 3/4 cover ([B]edit:[/B] what I mean is, AC 16 chain mail + 5 for 3/4 cover; I didn't mean AC 26), and at long range. That appeals to the side of me that likes tactical puzzles and David Weber books.) On the other hand, it kind of bothers me that melee is almost totally irrelevant in 5E, and so I was glad when the SCAG cantrips came out and did higher DPR than ranged attacks do. Overall my preference is probably to buff melee rather than nerfing ranged--but you could probably make an argument that persuades me that it's downright goofy how effective a blind man with a bow is in 5E when shooting at another unarmored blind man at 600'. I'm cautious about changing the idiom for games that have already been published, so that might be an item for 6E--but if an elegant mechanic can be found I would not be averse to adopting it. After all, I've only just found a way to adapt 2nd edition-style MR to the 5E idiom, after six months or more of searching. [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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