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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="OB1" data-source="post: 6863320" data-attributes="member: 6796241"><p>I don't believe one idea is better than the other when a DM does it. The idea that I like is that the base design of 5e is set for casual gamers. An experienced DM can user her skill and knowledge of the game to increase challenge appropriately for her party far easier than an inexperienced one can reduce challenge appropriately. </p><p></p><p>Because you can't have it both ways. If the guidelines are such that the Slaad challenges a group of experienced, optimized, hard core players, it will be overwhelming for a casual, non-optimized, new player. And frankly, I like the fact that I can experiment with PC design and let story and fun dictate my choices rather than having to be combat optimized at all times just to keep up with the baseline assumptions of the game.</p><p></p><p>That said, I'm all for an Advanced Players Handbook and Monster Manual that assumes a deeper skill set and that casual players might find too complex and/or challenging.</p></blockquote><p></p>
[QUOTE="OB1, post: 6863320, member: 6796241"] I don't believe one idea is better than the other when a DM does it. The idea that I like is that the base design of 5e is set for casual gamers. An experienced DM can user her skill and knowledge of the game to increase challenge appropriately for her party far easier than an inexperienced one can reduce challenge appropriately. Because you can't have it both ways. If the guidelines are such that the Slaad challenges a group of experienced, optimized, hard core players, it will be overwhelming for a casual, non-optimized, new player. And frankly, I like the fact that I can experiment with PC design and let story and fun dictate my choices rather than having to be combat optimized at all times just to keep up with the baseline assumptions of the game. That said, I'm all for an Advanced Players Handbook and Monster Manual that assumes a deeper skill set and that casual players might find too complex and/or challenging. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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