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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6863867" data-attributes="member: 6788736"><p>Its all fixed pretty simply by how the DM runs his encounters.</p><p></p><p>If he routinely places his encounters 250' away and with little to no cover, archers rule. If he places them 40' away in tight or cramped quarters, then melee rules the roost. Same deal with frequency of encounters - more encounters per AD pushes the players choice of class, tactics and resource management one way - less encounters per AD pushes them another.</p><p></p><p>Adjust monster selection and placement and encounter design accordingly.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6863867, member: 6788736"] Its all fixed pretty simply by how the DM runs his encounters. If he routinely places his encounters 250' away and with little to no cover, archers rule. If he places them 40' away in tight or cramped quarters, then melee rules the roost. Same deal with frequency of encounters - more encounters per AD pushes the players choice of class, tactics and resource management one way - less encounters per AD pushes them another. Adjust monster selection and placement and encounter design accordingly. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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