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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="AntiStateQuixote" data-source="post: 6864058" data-attributes="member: 30770"><p>I'd be interested to see the character sheets of this level 10 party that's wiping the floor with a horde of demons.</p><p></p><p>Going off memory here (I'm sure I'm wrong): there's a drow ranger/fighter with 20 DEX, sharpshooter and crossbow expert feats, and a +2 bow with multiple concentration spells cast on him. Yeah, that character is a bad ass. But he's also using two optional rules (multiclassing and feats), probably has an extra ASI or two or rolled ability scores, using Unearthed Arcana ranger rules and has a perfectly matched magical weapon for range optimization (also not assumed in the core rules).</p><p></p><p>Complaining that characters made using all the options (plus some house rules plus perfect magic) are overpowering vanilla monsters in their one fight of the day is not the same argument as "the base game out-of-the-box doesn't support 6 - 8 medium to hard encounters per day."</p><p></p><p>I would love to see this thread start again with the original experiment: five characters, level 13, made by the PHB rules as written go against 6 - 8 encounters of monsters straight out of the MM using the combat rules from PHB and adventure/encounter guidelines from the DMG.</p><p></p><p>I'm positive that I could DM a group of optimizers running those characters against medium/hard encounters in a dungeon setting and have a TPK before encounter 8. That's not the game I prefer to run, but if that's what you think is needed to make D&D fun, it can absolutely be done.</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 6864058, member: 30770"] I'd be interested to see the character sheets of this level 10 party that's wiping the floor with a horde of demons. Going off memory here (I'm sure I'm wrong): there's a drow ranger/fighter with 20 DEX, sharpshooter and crossbow expert feats, and a +2 bow with multiple concentration spells cast on him. Yeah, that character is a bad ass. But he's also using two optional rules (multiclassing and feats), probably has an extra ASI or two or rolled ability scores, using Unearthed Arcana ranger rules and has a perfectly matched magical weapon for range optimization (also not assumed in the core rules). Complaining that characters made using all the options (plus some house rules plus perfect magic) are overpowering vanilla monsters in their one fight of the day is not the same argument as "the base game out-of-the-box doesn't support 6 - 8 medium to hard encounters per day." I would love to see this thread start again with the original experiment: five characters, level 13, made by the PHB rules as written go against 6 - 8 encounters of monsters straight out of the MM using the combat rules from PHB and adventure/encounter guidelines from the DMG. I'm positive that I could DM a group of optimizers running those characters against medium/hard encounters in a dungeon setting and have a TPK before encounter 8. That's not the game I prefer to run, but if that's what you think is needed to make D&D fun, it can absolutely be done. [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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