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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="matskralc" data-source="post: 6864099" data-attributes="member: 6802405"><p>Why are you rewriting the variant encumberance rules that are right there on PHB 176? A Str 20 fighter in plate mail can add only 35 lbs of equipment before his speed drops 10 feet. A shield and longsword are 9 lbs. A longbow and quiver full of arrows are 5 lbs. That doesn't leave much room for a backpack, rope, climbing gear, potions, waterskin, and all the other sorts of adventuring gear often required in the unpredictable situations that a DM might present a party with.</p><p></p><p></p><p></p><p>The +2 bonus for Archery style is indeed madness, especially against high AC targets. And then you stack it with the ability to ignore AC bonuses to cover via the Sharpshooter feat...</p><p></p><p>When I first read the list of fighting styles, I was slightly confused about why Archery gives a +2 to attack rolls while Dueling only gives a +2 to <em>damage</em> rolls. If I were to house rule anything here, I'd change Archery to just match Dueling: a +2 to bonus to damage when using ranged weapons. That said, I obviously do not share your opinion that it is so easy for PCs to force every encounter into being a ranged encounter, so I don't feel any urgency here.</p><p></p><p></p><p></p><p>Honestly, I don't see why Crossbow Expert shouldn't only apply to...crossbows. I mean, the <em>flavor</em> text of the feat outright states "Thanks to extensive practice <em>with the crossbow</em>"! But again, if somebody wants to shoot a bow in the middle of melee, I'm grappling her or shoving her, or disarming her and kicking her bow away and now she can punch me, I guess.</p><p></p><p></p><p></p><p>Or just split the feat. One feat for the power attack, one feat for ignoring cover and long range disadvantage. Although I see labeling it a "power attack" as slightly misleading. It's more like calling a head shot instead of the standard "aim for the biggest target: the torso". There certainly should be a way to model that.</p><p></p><p>Also, this is a game with magic dragons and crystal balls and elves and zombies and electrum pieces (well, I guess <em>somebody</em> out there is using them?). It doesn't strike me as terribly unrealistic that somebody could be really good at using a bow.</p></blockquote><p></p>
[QUOTE="matskralc, post: 6864099, member: 6802405"] Why are you rewriting the variant encumberance rules that are right there on PHB 176? A Str 20 fighter in plate mail can add only 35 lbs of equipment before his speed drops 10 feet. A shield and longsword are 9 lbs. A longbow and quiver full of arrows are 5 lbs. That doesn't leave much room for a backpack, rope, climbing gear, potions, waterskin, and all the other sorts of adventuring gear often required in the unpredictable situations that a DM might present a party with. The +2 bonus for Archery style is indeed madness, especially against high AC targets. And then you stack it with the ability to ignore AC bonuses to cover via the Sharpshooter feat... When I first read the list of fighting styles, I was slightly confused about why Archery gives a +2 to attack rolls while Dueling only gives a +2 to [I]damage[/I] rolls. If I were to house rule anything here, I'd change Archery to just match Dueling: a +2 to bonus to damage when using ranged weapons. That said, I obviously do not share your opinion that it is so easy for PCs to force every encounter into being a ranged encounter, so I don't feel any urgency here. Honestly, I don't see why Crossbow Expert shouldn't only apply to...crossbows. I mean, the [I]flavor[/I] text of the feat outright states "Thanks to extensive practice [I]with the crossbow[/I]"! But again, if somebody wants to shoot a bow in the middle of melee, I'm grappling her or shoving her, or disarming her and kicking her bow away and now she can punch me, I guess. Or just split the feat. One feat for the power attack, one feat for ignoring cover and long range disadvantage. Although I see labeling it a "power attack" as slightly misleading. It's more like calling a head shot instead of the standard "aim for the biggest target: the torso". There certainly should be a way to model that. Also, this is a game with magic dragons and crystal balls and elves and zombies and electrum pieces (well, I guess [I]somebody[/I] out there is using them?). It doesn't strike me as terribly unrealistic that somebody could be really good at using a bow. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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