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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6864394" data-attributes="member: 6787650"><p>I have no problem with large numbers of low-CR creatures. In fact, my playstyle is optimized to handle such creatures. I'm just telling you that Intellect Devourers are an outlier, especially if they teleport on top of the party with no warning as some DMs are wont to do, and if that's what you're planning to do for every encounter I'll just concede defeat now. I will <em>not</em> concede defeat if the enemies are kobolds or shadows.</p><p></p><p>If I wanted to DM-optimize a challenge like this I'd use a ton of low-CR stuff like drow with sleep poison, intellect devourers, banshees, and young white dragons. Oh, and goblins are very cost-effective too, especially if you give them nets and stuff. Oh yeah, and mephits are great too.</p><p></p><p>So, do we even need to do this or are you just going to declare victory? </p><p></p><p><strong>Edit</strong>: or should we declare total war on each other and I'll fully optimize the PCs in response to your DM-side exploitation of encounter construction rules? The DM can always eventually win a conflict like that because he can customize monsters, but there are definitely player-side things I could do to at least win against huge numbers of Intellect Devourers. I wasn't planning on using them because they're pretty CAW-ey and I think this is supposed to be a CAS challenge, but if you think it would be fun I'm willing to still do it. It won't look much like a regular session though, between the illusions and the armies of intellect devourers and the hardpoints backed by Leomund's Tiny Huts and whole corridors filled with caltrops and customized demons who teleport with their bonus action and the spellcasting shadow dragons. It may look more like Old Man Henderson fighting Hastur.</p><p></p><p>If you were a <em>real</em> killer DM you'd be able to kill off my optimized party with a single not-even-Easy encounter and MM-only monsters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6864394, member: 6787650"] I have no problem with large numbers of low-CR creatures. In fact, my playstyle is optimized to handle such creatures. I'm just telling you that Intellect Devourers are an outlier, especially if they teleport on top of the party with no warning as some DMs are wont to do, and if that's what you're planning to do for every encounter I'll just concede defeat now. I will [I]not[/I] concede defeat if the enemies are kobolds or shadows. If I wanted to DM-optimize a challenge like this I'd use a ton of low-CR stuff like drow with sleep poison, intellect devourers, banshees, and young white dragons. Oh, and goblins are very cost-effective too, especially if you give them nets and stuff. Oh yeah, and mephits are great too. So, do we even need to do this or are you just going to declare victory? [B]Edit[/B]: or should we declare total war on each other and I'll fully optimize the PCs in response to your DM-side exploitation of encounter construction rules? The DM can always eventually win a conflict like that because he can customize monsters, but there are definitely player-side things I could do to at least win against huge numbers of Intellect Devourers. I wasn't planning on using them because they're pretty CAW-ey and I think this is supposed to be a CAS challenge, but if you think it would be fun I'm willing to still do it. It won't look much like a regular session though, between the illusions and the armies of intellect devourers and the hardpoints backed by Leomund's Tiny Huts and whole corridors filled with caltrops and customized demons who teleport with their bonus action and the spellcasting shadow dragons. It may look more like Old Man Henderson fighting Hastur. If you were a [I]real[/I] killer DM you'd be able to kill off my optimized party with a single not-even-Easy encounter and MM-only monsters. :-P [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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