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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="AntiStateQuixote" data-source="post: 6864659" data-attributes="member: 30770"><p>Nah. I won't "declare victory." It sounds like you and I are actually pretty close in our opinions of how the game works.</p><p></p><p>CAW would change the parameters from 6 - 8 encounters in one day to something very different, and potentially very fun, but would take FAR too long for me to do in an online game.</p><p></p><p>A basic rules party should be able to handle multiple medium encounters without a short rest, and should be able to handle 6 - 8 of them in a full day with 2 - 3 short rests. That's the default starting point for the game. Agreed?</p><p></p><p>Adding new archetypes, character classes, multiclassing and feats from the PHB adds significant capability and synergy to the PCs which clearly ups their punching ability a hell of a lot. You will not get the same results from a party of basic characters compared to a party of characters made from the PHB with multiclassing and feats. Still agreed?</p><p></p><p>If the players using all the PBH options are reasonably experienced/skilled they can [-]cherry-pick and min-max[/-] optimize to be even more effective than "normal" PHB characters. Still agreed?</p><p></p><p>Yeah. The DM is going to have to make some significant adjustments to keep things on a similar challenge level. Some of that adjustment can be done just in the environment and how the DM presents the challenges. Some of it will require using "dirty tricks" from the DMG to up the monsters' staying and punching power. It really cannot be argued that this is the case. So, an experienced DM with experienced optimizer players needs to optimize encounters. Cool. Good DMs will do that.</p><p></p><p><strong>Side note and math (wheeee!)</strong>:</p><p>The PCs are supposed to be the protagonists/heroes of the stories. They are SUPPOSED to win. Like by an overwhelming amount. If not, most games will end in a TPK before level 10. It takes 60 medium encounters to reach 10th level. If the PCs have only a 1% chance of losing each of those encounters then the chance of surviving to 10th level is 100 - .99^60 = ~45%. Should more than half of all games end in a TPK before reaching 10th level? If not, then the chance of the PCs "losing" any given encounter has to be REALLY small which will make each individual encounter seem REALLY easy. Game working as intended.</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 6864659, member: 30770"] Nah. I won't "declare victory." It sounds like you and I are actually pretty close in our opinions of how the game works. CAW would change the parameters from 6 - 8 encounters in one day to something very different, and potentially very fun, but would take FAR too long for me to do in an online game. A basic rules party should be able to handle multiple medium encounters without a short rest, and should be able to handle 6 - 8 of them in a full day with 2 - 3 short rests. That's the default starting point for the game. Agreed? Adding new archetypes, character classes, multiclassing and feats from the PHB adds significant capability and synergy to the PCs which clearly ups their punching ability a hell of a lot. You will not get the same results from a party of basic characters compared to a party of characters made from the PHB with multiclassing and feats. Still agreed? If the players using all the PBH options are reasonably experienced/skilled they can [-]cherry-pick and min-max[/-] optimize to be even more effective than "normal" PHB characters. Still agreed? Yeah. The DM is going to have to make some significant adjustments to keep things on a similar challenge level. Some of that adjustment can be done just in the environment and how the DM presents the challenges. Some of it will require using "dirty tricks" from the DMG to up the monsters' staying and punching power. It really cannot be argued that this is the case. So, an experienced DM with experienced optimizer players needs to optimize encounters. Cool. Good DMs will do that. [B]Side note and math (wheeee!)[/B]: The PCs are supposed to be the protagonists/heroes of the stories. They are SUPPOSED to win. Like by an overwhelming amount. If not, most games will end in a TPK before level 10. It takes 60 medium encounters to reach 10th level. If the PCs have only a 1% chance of losing each of those encounters then the chance of surviving to 10th level is 100 - .99^60 = ~45%. Should more than half of all games end in a TPK before reaching 10th level? If not, then the chance of the PCs "losing" any given encounter has to be REALLY small which will make each individual encounter seem REALLY easy. Game working as intended. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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