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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="hawkeyefan" data-source="post: 6865741" data-attributes="member: 6785785"><p>I added the emphasis because I don't think that's accurate. If this is the group of PCs described over the last few pages, a lone lich not in his lair is not a really potent encounter. </p><p></p><p>I don't know why you stick to logic based things like the lich not having time to find a lair, given that there is little logic in how your players build their characters. Why wouldn't Orcus corrupt the area in which he placed the lich, so that it therefore had a lair? There's no reason not to have that happen. Then it may have been a potent encounter. </p><p></p><p>But even in its lair and with all that grants, it would still struggle against the Justice League. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Honestly, I am not a huge proponent of the 6 to 8 encounters a day style....I don't think it's wrong, and I think it can be followed to challenge any party....but my games are more all over the place. Some days it's a lot of encounters, other days it's a few. It all depends on what the story determines and what the players do and so on. I don't use the encounter building guidelines at this point, I feel comfortable knowing what my group can handle and what they can't, and how to design around that.</p><p></p><p>But you're kind of ignoring every bit of advice anyone presents in this thread about how to create more potent encounters, or how to keep your PCs abilities in line so that there isn't just an ongoing arms race. Your only solution seems to be to increase monster stats and abilities. Which isn't bad as a method to use occasionally, or for certain encounters. But there's been plenty of alternative options offered, and you almost always go "nah, not my style" and then insist that the guidelines don't work. </p><p></p><p>That group of PCs is one of the most powerful I've ever seen, relative to the edition that spawned it. Only a little bit of that is due to "optimization".</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6865741, member: 6785785"] I added the emphasis because I don't think that's accurate. If this is the group of PCs described over the last few pages, a lone lich not in his lair is not a really potent encounter. I don't know why you stick to logic based things like the lich not having time to find a lair, given that there is little logic in how your players build their characters. Why wouldn't Orcus corrupt the area in which he placed the lich, so that it therefore had a lair? There's no reason not to have that happen. Then it may have been a potent encounter. But even in its lair and with all that grants, it would still struggle against the Justice League. :p Honestly, I am not a huge proponent of the 6 to 8 encounters a day style....I don't think it's wrong, and I think it can be followed to challenge any party....but my games are more all over the place. Some days it's a lot of encounters, other days it's a few. It all depends on what the story determines and what the players do and so on. I don't use the encounter building guidelines at this point, I feel comfortable knowing what my group can handle and what they can't, and how to design around that. But you're kind of ignoring every bit of advice anyone presents in this thread about how to create more potent encounters, or how to keep your PCs abilities in line so that there isn't just an ongoing arms race. Your only solution seems to be to increase monster stats and abilities. Which isn't bad as a method to use occasionally, or for certain encounters. But there's been plenty of alternative options offered, and you almost always go "nah, not my style" and then insist that the guidelines don't work. That group of PCs is one of the most powerful I've ever seen, relative to the edition that spawned it. Only a little bit of that is due to "optimization". [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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