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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6866062" data-attributes="member: 5834"><p>What part of just this campaign do you not understand?</p><p></p><p></p><p></p><p>The game module designed less powerful encounters. I guess they aren't using page 82 either...the module designers who are associated withe company that created the game. What do you say to that?</p><p></p><p></p><p></p><p></p><p>Yes. It does very much. In the first campaign (Mines of Phandelver) and second (Tyranny of Dragons), we used point buy. In <em>Princes of the Apocalypse[/b] we used slightly modified point by of 33 points and disallowed more than one score below 8. In <em>Giantslayer[/] we used rolled characters because we needed them to be slightly stronger given the large number of giants. I allowed the same in <em>Out of the Abyss</em> due to my intent to allow large numbers of demons. Our campaign creation rules vary according to the type of campaign and feel we're going for.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>Do you truly not understand when I say this is the only campaign we've played with this power level? That's why I keep saying over and over and over again this campaign is not a good example of the problem.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>The game math was a problem in <em>Tyranny of Dragons</em>, <em>Princes of the Apocalypse</em>, and <em>Giantslayer</em>, and the players were very bare bones. But you take this one campaign where I have very strong PCs and seem to think that's the standard and it isn't.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>DING! DING! DING!</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>DING! DING! DING! Already said that myself. Already mentioned more than probably a hundred plus times to posters like yourself it has been every single campaign, even when we ran it strictly by the rules with magic items only from the WotC created modules and using point buy with feats and very little multclassing because no one knew what they were doing. Same thing happened around level 9.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>No. This has not been my complaint. Why do people like you keep putting words in my mouth that I never said.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>I'm playing exactly the same game. I'm just pointing out where the math breaks down. You have taken one campaign where I clearly stated this is not a good example and extrapolated that to every campaign I've played. That is not the case.</em></em></p><p><em><em></em></em></p><p><em><em>We do very different things. In every campaign the same problems have shown their ugly heads. Expertise becoming such an extreme advantage at high level as to make detection and ambushing a given. Certain spells providing an advantage nearly insurmountable by the enemy. </em></em></p><p><em><em></em></em></p><p><em><em>If you don't want to believe there are problems with the game math even if you're playing point buy with no feats, then have at it. I know you're wrong. I'm tried of trying to convince people of problems that are obvious both in play and on paper. I've made my own modifications which which I will continue to test until I get the feel for the game I want regardless of how many people tell me "Everything's fine. Just do this and this and this." I know everything is not fine and 5E has similar problems to every edition of D&D where certain abilities are vastly more useful and powerful than others. I want to balance them so other options are equally capable. I'll keep at it until I get there or tire of the game.</em></em></p></blockquote><p></p>
[QUOTE="Celtavian, post: 6866062, member: 5834"] What part of just this campaign do you not understand? The game module designed less powerful encounters. I guess they aren't using page 82 either...the module designers who are associated withe company that created the game. What do you say to that? Yes. It does very much. In the first campaign (Mines of Phandelver) and second (Tyranny of Dragons), we used point buy. In [i]Princes of the Apocalypse[/b] we used slightly modified point by of 33 points and disallowed more than one score below 8. In [i]Giantslayer[/] we used rolled characters because we needed them to be slightly stronger given the large number of giants. I allowed the same in [i]Out of the Abyss[/i] due to my intent to allow large numbers of demons. Our campaign creation rules vary according to the type of campaign and feel we're going for. Do you truly not understand when I say this is the only campaign we've played with this power level? That's why I keep saying over and over and over again this campaign is not a good example of the problem. The game math was a problem in [i]Tyranny of Dragons[/i], [i]Princes of the Apocalypse[/i], and [i]Giantslayer[/i], and the players were very bare bones. But you take this one campaign where I have very strong PCs and seem to think that's the standard and it isn't. DING! DING! DING! DING! DING! DING! Already said that myself. Already mentioned more than probably a hundred plus times to posters like yourself it has been every single campaign, even when we ran it strictly by the rules with magic items only from the WotC created modules and using point buy with feats and very little multclassing because no one knew what they were doing. Same thing happened around level 9. No. This has not been my complaint. Why do people like you keep putting words in my mouth that I never said. I'm playing exactly the same game. I'm just pointing out where the math breaks down. You have taken one campaign where I clearly stated this is not a good example and extrapolated that to every campaign I've played. That is not the case. We do very different things. In every campaign the same problems have shown their ugly heads. Expertise becoming such an extreme advantage at high level as to make detection and ambushing a given. Certain spells providing an advantage nearly insurmountable by the enemy. If you don't want to believe there are problems with the game math even if you're playing point buy with no feats, then have at it. I know you're wrong. I'm tried of trying to convince people of problems that are obvious both in play and on paper. I've made my own modifications which which I will continue to test until I get the feel for the game I want regardless of how many people tell me "Everything's fine. Just do this and this and this." I know everything is not fine and 5E has similar problems to every edition of D&D where certain abilities are vastly more useful and powerful than others. I want to balance them so other options are equally capable. I'll keep at it until I get there or tire of the game.[/i][/i] [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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