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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6866291" data-attributes="member: 6788736"><p>Again, you wont find them anywhere because 5E doesnt want to force that playstyle on you. If you want to run your games with single encounters per day go for it (although what will happen is that long rest resources which are designed to last 6-8 encounters can be nova dumped, meaning you'll also need to dial up your encounters and short rest dependent classes will lag behind).</p><p></p><p>Policing the adventuring day is not the same thing as saying '6-8 is an invoilable rule'.</p><p></p><p>In 3E the adventuring day wasnt discussed and the action economy were never factored into encounter difficulty. 4E tried to counter part of this with the A/D/E power structure.</p><p></p><p>5E leaves the refresh rate of powers, and the number of encounters to strectch them over entirely in the hands of the DM, with a recomendation that those resources are supposed to be stretched over 6-8 (with about 2-3 short rests scattered in there as well). It gives options for longer refresh periods and shorter shorter periods, and leaves the base rate entirely in the hands of the DM.</p><p></p><p>There is nothing hardcoded into many of the various dungeons in the published adventures that stops the PCs from engaging in the 5 minute adventuring day and nuking each room one AD at a time, taking months to clear out a dungeon. Feel free to run that style of game if thats what you want. I would quit such an unrealistic campaign if that was anynear the norm however. I prefer words that feel alive, and actions have consequences and so forth.</p><p></p><p>Its not that 6-8 is a hard rule encoded into published adventures, and I wasnt trying to suggest that it is. Its just the underlying meta point that they based the game balance at. </p><p></p><p>Once you get with that concept, you can start to mess around with it; its just you need to be aware of what messing with it does to class balance and encounter difficulty.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6866291, member: 6788736"] Again, you wont find them anywhere because 5E doesnt want to force that playstyle on you. If you want to run your games with single encounters per day go for it (although what will happen is that long rest resources which are designed to last 6-8 encounters can be nova dumped, meaning you'll also need to dial up your encounters and short rest dependent classes will lag behind). Policing the adventuring day is not the same thing as saying '6-8 is an invoilable rule'. In 3E the adventuring day wasnt discussed and the action economy were never factored into encounter difficulty. 4E tried to counter part of this with the A/D/E power structure. 5E leaves the refresh rate of powers, and the number of encounters to strectch them over entirely in the hands of the DM, with a recomendation that those resources are supposed to be stretched over 6-8 (with about 2-3 short rests scattered in there as well). It gives options for longer refresh periods and shorter shorter periods, and leaves the base rate entirely in the hands of the DM. There is nothing hardcoded into many of the various dungeons in the published adventures that stops the PCs from engaging in the 5 minute adventuring day and nuking each room one AD at a time, taking months to clear out a dungeon. Feel free to run that style of game if thats what you want. I would quit such an unrealistic campaign if that was anynear the norm however. I prefer words that feel alive, and actions have consequences and so forth. Its not that 6-8 is a hard rule encoded into published adventures, and I wasnt trying to suggest that it is. Its just the underlying meta point that they based the game balance at. Once you get with that concept, you can start to mess around with it; its just you need to be aware of what messing with it does to class balance and encounter difficulty. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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