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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6866616" data-attributes="member: 6787650"><p>Without commenting on Celtavian's specific scenario (he's made his position pretty clear and I'm not interested in criticizing it):</p><p></p><p>The problem is that the 5E designers deliberately set up all the fights to be exactly the kind of one-sided curbstomp you describe here. The DMG actively encourages you to feed players encounters where all the opposing basketball players are midgets and the PCs get to use handguns on the opposing team. If there's even a <em>chance</em> that the players could face a fair fight, the DMG warns you in strong language to know what you're doing, and certain DMs take that to heart and stringently avoid them in favor of telling everyone that you should just make the PCs play 6-8 games per day against midgets so they run out of bullets--but that doesn't change the fact that the PCs are not midgets (i.e. have better at-will capabilities and more strategic flexibility) and get to decide when to expend their ammunition.</p><p></p><p>Your analogy is illuminating, but not in the way you presumably intended.</p><p></p><p>I agree with those who say that the Marilith ought not to be a midget. Dave2008 has an upgraded Marilith here (<a href="http://www.enworld.org/forum/showthread.php?482616-Marilith-Battlemaster" target="_blank">http://www.enworld.org/forum/showthread.php?482616-Marilith-Battlemaster</a>) and I see some promising tactical potential there. Ironic that it still clocks in at CR 16 despite being far better-designed than the vanilla Marilith as far as deadliness goes. Just goes to show, yet again, how silly 5E's CR system really is and how slapdash the MM high-level monsters are.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6866616, member: 6787650"] Without commenting on Celtavian's specific scenario (he's made his position pretty clear and I'm not interested in criticizing it): The problem is that the 5E designers deliberately set up all the fights to be exactly the kind of one-sided curbstomp you describe here. The DMG actively encourages you to feed players encounters where all the opposing basketball players are midgets and the PCs get to use handguns on the opposing team. If there's even a [I]chance[/I] that the players could face a fair fight, the DMG warns you in strong language to know what you're doing, and certain DMs take that to heart and stringently avoid them in favor of telling everyone that you should just make the PCs play 6-8 games per day against midgets so they run out of bullets--but that doesn't change the fact that the PCs are not midgets (i.e. have better at-will capabilities and more strategic flexibility) and get to decide when to expend their ammunition. Your analogy is illuminating, but not in the way you presumably intended. I agree with those who say that the Marilith ought not to be a midget. Dave2008 has an upgraded Marilith here ([url]http://www.enworld.org/forum/showthread.php?482616-Marilith-Battlemaster[/url]) and I see some promising tactical potential there. Ironic that it still clocks in at CR 16 despite being far better-designed than the vanilla Marilith as far as deadliness goes. Just goes to show, yet again, how silly 5E's CR system really is and how slapdash the MM high-level monsters are. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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