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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="matskralc" data-source="post: 6866831" data-attributes="member: 6802405"><p>Within the fiction, though, there is no reason why a highly intelligent lich <em>wouldn't</em> throw wave after wave of <em>heat metal</em> bots at a party loaded up with metal armor, though. Hemlock exaggerated the potential damage slightly, though. You can't get <em>heat metal</em>ed by more than one memphit. Well, you <em>can</em>, but effects from the same spell don't stack. So the max damage per round from <em>heat metal</em> is 12d8, and the max to any one character is still only 2d8.</p><p></p><p>Hemlock aimed those mephits at <em>your </em>party, though: 10th level characters who are powerful enough that you're randomly throwing a lich at them. If they don't have access to <em>counterspell</em>, <em>dispel magic</em>, enough damage to force failures on concentration saves (or outright kill something with 22 HP), or enough ways to incapacitate a bunch of things with poor saving throws, then I'd really have to question just how good at optimization they really are.</p><p></p><p>To paraphrase something else Hemlock said, the lich isn't there to make friends.</p></blockquote><p></p>
[QUOTE="matskralc, post: 6866831, member: 6802405"] Within the fiction, though, there is no reason why a highly intelligent lich [I]wouldn't[/I] throw wave after wave of [I]heat metal[/I] bots at a party loaded up with metal armor, though. Hemlock exaggerated the potential damage slightly, though. You can't get [I]heat metal[/I]ed by more than one memphit. Well, you [I]can[/I], but effects from the same spell don't stack. So the max damage per round from [I]heat metal[/I] is 12d8, and the max to any one character is still only 2d8. Hemlock aimed those mephits at [I]your [/I]party, though: 10th level characters who are powerful enough that you're randomly throwing a lich at them. If they don't have access to [I]counterspell[/I], [I]dispel magic[/I], enough damage to force failures on concentration saves (or outright kill something with 22 HP), or enough ways to incapacitate a bunch of things with poor saving throws, then I'd really have to question just how good at optimization they really are. To paraphrase something else Hemlock said, the lich isn't there to make friends. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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