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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="MostlyDm" data-source="post: 6866945" data-attributes="member: 6788973"><p>This is the thing that keeps stumping me about your situation, Celtavian... Your players do everything they can to squeeze out every cheesy combo and bonus they can find, and yet they will get bent out of shape if you give them a taste of that back?</p><p></p><p>That seems like a really messed up, lopsided situation. I mean, never mind mephit spam, it sounds like they'll moan if you just throw a bit too many heat metal spells their way. </p><p></p><p>I guess it's just too far from my own experiences to fully understand how this can be fun for you. One of the games I'm currently running is a homebrew dungeon sprawl where I provided 20+ pregens of levels 1-5 and the players are seeing how far they can explore the dungeon before they've gotten every pregen killed. I built the dungeon for the world in general, and it's not remotely balanced for PCs of that level... Which is why it's fun. </p><p></p><p>The idea that my players would complain because I threw unreasonable challenges at them just seems. Sad. I don't know. And you seem kind of frustrated by it at times, as well, so... I'm sorry, man. That sucks.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6866945, member: 6788973"] This is the thing that keeps stumping me about your situation, Celtavian... Your players do everything they can to squeeze out every cheesy combo and bonus they can find, and yet they will get bent out of shape if you give them a taste of that back? That seems like a really messed up, lopsided situation. I mean, never mind mephit spam, it sounds like they'll moan if you just throw a bit too many heat metal spells their way. I guess it's just too far from my own experiences to fully understand how this can be fun for you. One of the games I'm currently running is a homebrew dungeon sprawl where I provided 20+ pregens of levels 1-5 and the players are seeing how far they can explore the dungeon before they've gotten every pregen killed. I built the dungeon for the world in general, and it's not remotely balanced for PCs of that level... Which is why it's fun. The idea that my players would complain because I threw unreasonable challenges at them just seems. Sad. I don't know. And you seem kind of frustrated by it at times, as well, so... I'm sorry, man. That sucks. [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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