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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6867119" data-attributes="member: 5834"><p>It does suck some days. I'm not sure I'd keep playing if I didn't know all of them for twenty plus years and enjoy hanging out with them other than just playing D&D. We have had some absolutely insane arguments at the table over the years over game rules and such. Myself and one other guy usually get stuck DMing. I still remember in <em>Pathfinder</em> when the Come and Get Me rage power entered the game. It was way too powerful. All these people telling me it was fine, but it wasn't. Too many ways to build to exploit it and limit its disadvantages. I had just had to deal with it for a whole campaign because some game designer thought it was a reasonable power. It isn't for a power gamer. At least nothing in 5E is near as bad as <em>Pathfinder</em>/3E. That was some annoying power gamer material there.</p><p></p><p>It's rare that I get to just enjoy playing. I'm glad the other guy DMs on occasion. Even he is not loving it at times given the exploits and some of the game math. I'm going to need a break after this campaign. I think I bit off more than I can chew handing out the powerful magic items. I hope the demon lords can handle the pain. I made them much stronger than they are in the book, which is why I gave out such potent magic items. I'm not sure if the PCs will die or the demon lords go down too easy. We'll see how it goes. I hope I made them strong enough for an epic battle that isn't too lop-sided one way or the other. I want them to remember this fight.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6867119, member: 5834"] It does suck some days. I'm not sure I'd keep playing if I didn't know all of them for twenty plus years and enjoy hanging out with them other than just playing D&D. We have had some absolutely insane arguments at the table over the years over game rules and such. Myself and one other guy usually get stuck DMing. I still remember in [i]Pathfinder[/i] when the Come and Get Me rage power entered the game. It was way too powerful. All these people telling me it was fine, but it wasn't. Too many ways to build to exploit it and limit its disadvantages. I had just had to deal with it for a whole campaign because some game designer thought it was a reasonable power. It isn't for a power gamer. At least nothing in 5E is near as bad as [i]Pathfinder[/i]/3E. That was some annoying power gamer material there. It's rare that I get to just enjoy playing. I'm glad the other guy DMs on occasion. Even he is not loving it at times given the exploits and some of the game math. I'm going to need a break after this campaign. I think I bit off more than I can chew handing out the powerful magic items. I hope the demon lords can handle the pain. I made them much stronger than they are in the book, which is why I gave out such potent magic items. I'm not sure if the PCs will die or the demon lords go down too easy. We'll see how it goes. I hope I made them strong enough for an epic battle that isn't too lop-sided one way or the other. I want them to remember this fight. [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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