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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="matskralc" data-source="post: 6867190" data-attributes="member: 6802405"><p>I think you're still minimizing the problems that your group's style is causing. The Sharpshooter feat isn't what is breaking your game. The increased ability scores are. The very powerful magic items are. The extra concentration slots are. The Unearthed Arcana materials are. Suboptimal monster tactics are.</p><p></p><p>I suspect that you would have a much, <em>much</em> easier time challenging your players if you truly did limit their character creation options to what the PHB and SCAG offer. No increased point buys, no free concentration slots, no untested races or classes. Don't give away powerful magic items at early levels. Run your monsters such that "kill the party" is typically their second goal, after "get out of here alive".</p><p></p><p>The Sharpshooter feat and other features are problems, sure. They're not very big ones in my games, though, or the games of many other people (some posting in this thread and some not). I'm not introducing scores of other problems by utilizing increased ability scores, early giveaways of powerful magic items, and special PC-enhancing house rules. I think just about everybody would have the problems that you are having if we ran our games the way that your group is running them. But plenty of us are running things almost entirely by the books and we aren't running into these problems.</p><p></p><p>I think it would behoove you to really examine the differences between your group and those of us who are not having these problems instead of trying to convince those of us who are not having issues that your issues are inseparable from the default game rules as opposed to the custom game rules that you are running.</p></blockquote><p></p>
[QUOTE="matskralc, post: 6867190, member: 6802405"] I think you're still minimizing the problems that your group's style is causing. The Sharpshooter feat isn't what is breaking your game. The increased ability scores are. The very powerful magic items are. The extra concentration slots are. The Unearthed Arcana materials are. Suboptimal monster tactics are. I suspect that you would have a much, [I]much[/I] easier time challenging your players if you truly did limit their character creation options to what the PHB and SCAG offer. No increased point buys, no free concentration slots, no untested races or classes. Don't give away powerful magic items at early levels. Run your monsters such that "kill the party" is typically their second goal, after "get out of here alive". The Sharpshooter feat and other features are problems, sure. They're not very big ones in my games, though, or the games of many other people (some posting in this thread and some not). I'm not introducing scores of other problems by utilizing increased ability scores, early giveaways of powerful magic items, and special PC-enhancing house rules. I think just about everybody would have the problems that you are having if we ran our games the way that your group is running them. But plenty of us are running things almost entirely by the books and we aren't running into these problems. I think it would behoove you to really examine the differences between your group and those of us who are not having these problems instead of trying to convince those of us who are not having issues that your issues are inseparable from the default game rules as opposed to the custom game rules that you are running. [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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