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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6867212" data-attributes="member: 5834"><p>If it were this one campaign, then I'd agree with you. But it's been every campaign. The same feats and abilities in every single one causing the problems. It doesn't change. </p><p></p><p>Expertise in Perception and Stealth</p><p>Sharpshooter feat with <em>bless</em></p><p><em>wall of force</em></p><p>Aura of Protection</p><p></p><p>Every single game these come up. Those are not based on my group.</p><p></p><p>Forget about <em>Out of the Abyss</em>. It's not a good example of our standard play. I don't know why you aren't experiencing greater problems given how easy it is to obtain a 20 dex, the <em>bless</em> spell, and other advantageous circumstances to allow a Sharpshooter to tear your monsters up. The paladin Aura of Protection with an 18 to 20 charisma is also really easy to obtain. It trivializes saves. I have to ask. Have you had these in every one of your campaigns?</p><p></p><p>I can honestly say I have had a paladin aura of protection in every campaign. I have had Sharpshooter in 3 of 4 of our major campaigns. I have had <em>bless</em> in every single campaign. I have had a Lore bard in all four campaigns and thank goodness the Lore Bard left <em>Out of the Abyss</em>. I have had devilsight and <em>darkness</em> in two of four campaigns. <em>Polymorph</em> in all four campaigns. </p><p></p><p>It's not the stats. Stats are easy to counter. Statistics don't hurt the game much. Magic items do and that's why I don't usually hand them out like I did in <em>Out of the Abyss</em>. Usually a +1 or +2 sword or a cool magic wand for the entire campaign is sufficient. It's the same old feats, class abilities, spells, and such combined campaign after campaign that are causing the issues. The players of each class change, but the innate problems do not. It's just a different player doing the same thing that adds up to the same power problem.</p><p></p><p>I'm wondering how many people can honestly say they've had <em>bless</em>, sharpshooter, <em>polymorph</em>, aura of protection, and a lore bard in every single long-term campaign they've run.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6867212, member: 5834"] If it were this one campaign, then I'd agree with you. But it's been every campaign. The same feats and abilities in every single one causing the problems. It doesn't change. Expertise in Perception and Stealth Sharpshooter feat with [i]bless[/i] [i]wall of force[/i] Aura of Protection Every single game these come up. Those are not based on my group. Forget about [i]Out of the Abyss[/i]. It's not a good example of our standard play. I don't know why you aren't experiencing greater problems given how easy it is to obtain a 20 dex, the [i]bless[/i] spell, and other advantageous circumstances to allow a Sharpshooter to tear your monsters up. The paladin Aura of Protection with an 18 to 20 charisma is also really easy to obtain. It trivializes saves. I have to ask. Have you had these in every one of your campaigns? I can honestly say I have had a paladin aura of protection in every campaign. I have had Sharpshooter in 3 of 4 of our major campaigns. I have had [i]bless[/i] in every single campaign. I have had a Lore bard in all four campaigns and thank goodness the Lore Bard left [i]Out of the Abyss[/i]. I have had devilsight and [i]darkness[/i] in two of four campaigns. [i]Polymorph[/i] in all four campaigns. It's not the stats. Stats are easy to counter. Statistics don't hurt the game much. Magic items do and that's why I don't usually hand them out like I did in [i]Out of the Abyss[/i]. Usually a +1 or +2 sword or a cool magic wand for the entire campaign is sufficient. It's the same old feats, class abilities, spells, and such combined campaign after campaign that are causing the issues. The players of each class change, but the innate problems do not. It's just a different player doing the same thing that adds up to the same power problem. I'm wondering how many people can honestly say they've had [i]bless[/i], sharpshooter, [i]polymorph[/i], aura of protection, and a lore bard in every single long-term campaign they've run. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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