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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6869186" data-attributes="member: 6788736"><p>Light vs the shadow demons also shouldnt have worked. The darkness of the demiplane is a 9th level effect. It cant be dispelled by a light spell - Only a 9th level spell effect will work.</p><p></p><p>I'm really not sure you ran the Atropal accoriding to its abilities mate.</p><p></p><p>It has 207 Hit points and resistance against all damage that isnt force, psychic or radiant (so against all of the attacks you mentioned, it has effectively 414 HP). </p><p></p><p>The fighter got two action surges. He should have had just the one (and the damage it dealt should have been halved). The monks damage was halved too. The paladins smite damage was at full, as that was about the only damage you mentioned that doesnt hit resistance.</p><p></p><p>The atropal should have had several more rounds, and gotten another breath weapon attack off at least, and several more lair actions. </p><p></p><p>It can fly away from any pesky melee fighter as a legendary action as well (after making a wing attack to knock them prone).</p><p></p><p>Im not being critical here man, but your PCs would have been dead if I was running that encounter, or at the very least totally drained of resources by the end of it.</p><p></p><p>Im glad you ran it though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6869186, member: 6788736"] Light vs the shadow demons also shouldnt have worked. The darkness of the demiplane is a 9th level effect. It cant be dispelled by a light spell - Only a 9th level spell effect will work. I'm really not sure you ran the Atropal accoriding to its abilities mate. It has 207 Hit points and resistance against all damage that isnt force, psychic or radiant (so against all of the attacks you mentioned, it has effectively 414 HP). The fighter got two action surges. He should have had just the one (and the damage it dealt should have been halved). The monks damage was halved too. The paladins smite damage was at full, as that was about the only damage you mentioned that doesnt hit resistance. The atropal should have had several more rounds, and gotten another breath weapon attack off at least, and several more lair actions. It can fly away from any pesky melee fighter as a legendary action as well (after making a wing attack to knock them prone). Im not being critical here man, but your PCs would have been dead if I was running that encounter, or at the very least totally drained of resources by the end of it. Im glad you ran it though :) [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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