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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6869778" data-attributes="member: 6787650"><p>It's not clear what "lot of this" you're talking about though. None of the stuff I've named is based on knowledge about the encounter; the only piece of player knowledge I've even mentioned is DM knowledge, not encounter knowledge. "Does my DM believe in traps as well as monsters?" I've talked a lot about 5E as a game, and the behaviors the game rewards. I've occasionally shown how those SOPs would play out when matched up against the encounters you designed (generally resulting in curbstomps by the PCs of the opposition), and also mentioned very briefly how you'd go about redesigning the encounters so that SOP wouldn't be quite so helpful (e.g. use traps that cut off mobility).</p><p></p><p><strong>Concrete example: </strong>the SOP I gave for sending through wolves is actually suboptimal against the Death Slaads. If you knew it was just a couple of Death Slaads on the other side, you wouldn't wait four rounds to send in the entire party. You'd probably send through four wolves (to trip the Death Slaads into attacking, wherever they are hidden) and a Shadow Monk on round one; then the rest of the party and twelve wolves on round two. Round one the Death Slaads get to inflict some minor damage on disposable minions and a monk with Evasion, round two the party blows them away. The 4/8/4/party sequence exists specifically because you <em>don't</em> know what's on the other side. If it's a shadow dragon or a conclave of vampires or something quadruple-Deadly, you want to avoid the monk having to face them all alone. The only elements who'd have to face the hypothetical shadow dragon alone are just some disposable summons.</p><p></p><p>Because I'm deliberately doing something which would be suboptimal against the Death Slaads, you can know with confidence that I'm not metagaming based on OOC knowledge.</p><p></p><p>I think you're seeing metagaming where none exists. It's really just superior tactical doctrine.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6869778, member: 6787650"] It's not clear what "lot of this" you're talking about though. None of the stuff I've named is based on knowledge about the encounter; the only piece of player knowledge I've even mentioned is DM knowledge, not encounter knowledge. "Does my DM believe in traps as well as monsters?" I've talked a lot about 5E as a game, and the behaviors the game rewards. I've occasionally shown how those SOPs would play out when matched up against the encounters you designed (generally resulting in curbstomps by the PCs of the opposition), and also mentioned very briefly how you'd go about redesigning the encounters so that SOP wouldn't be quite so helpful (e.g. use traps that cut off mobility). [B]Concrete example: [/B]the SOP I gave for sending through wolves is actually suboptimal against the Death Slaads. If you knew it was just a couple of Death Slaads on the other side, you wouldn't wait four rounds to send in the entire party. You'd probably send through four wolves (to trip the Death Slaads into attacking, wherever they are hidden) and a Shadow Monk on round one; then the rest of the party and twelve wolves on round two. Round one the Death Slaads get to inflict some minor damage on disposable minions and a monk with Evasion, round two the party blows them away. The 4/8/4/party sequence exists specifically because you [I]don't[/I] know what's on the other side. If it's a shadow dragon or a conclave of vampires or something quadruple-Deadly, you want to avoid the monk having to face them all alone. The only elements who'd have to face the hypothetical shadow dragon alone are just some disposable summons. Because I'm deliberately doing something which would be suboptimal against the Death Slaads, you can know with confidence that I'm not metagaming based on OOC knowledge. I think you're seeing metagaming where none exists. It's really just superior tactical doctrine. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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