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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6869832" data-attributes="member: 6788736"><p>Sorry, was I not being clear? You know the bat is dead. The blackness and fear was me narrating it.</p><p></p><p></p><p></p><p>If he has an hour to spare. Which in this adventure, he doesnt.</p><p></p><p>Time limit remember. Forces you to consider resource expenditure. Which the bat, kind of 'is'.</p><p></p><p>If youve been sending the familiar on scouting expeditions in this dungeon, its likely been killed at least once already. Maybe more.</p><p></p><p></p><p></p><p>Im sure your familiar is none too happy to hear this. It feels pain you know. I would definately have the spirits get word of this unfeeling caster who tosses familiars to their deaths like an emotionless monster.</p><p></p><p>You might find yourself with some uppity familiars (which I would roleplay as NPCs bound to follow your orders 'creatively' of course).</p><p></p><p></p><p></p><p>A gamist reason for treating ones summoned pet like a disposable piece of crap. Nice.</p><p></p><p>Again, Id make your familiars quite obstinate or annoying until you treated them a bit nicer. Expect a lot of DM backchat (as your familiar of course). Maybe some crying too. Pathetic sobbing. Maybe one might insult you a bit. Another might be quite stubborn.</p><p></p><p>See also: The githzeri's familliar (its a coward and avoids battle, and seeks to corrupt its master). Id roleplay it accordingly, with it 'interpreting' orders in the most cowardly possible manner.</p><p></p><p>I know this is probably alien to how you play, but I like three dimensional games and to encourage players to treat NPCs and cohorts/ companions/ familliars as more than just expenable gamist force multipliers with zero personality like you do.</p><p></p><p>YMMV of course.</p><p></p><p>That said, I already have a hook for your character. The spirit king is sick to death of you summoning his minions and treating them like disposable crap. Theyve been complaining about you for some time now. Accordingly, he's planned some... revenge for you... (cue the next adventure).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6869832, member: 6788736"] Sorry, was I not being clear? You know the bat is dead. The blackness and fear was me narrating it. If he has an hour to spare. Which in this adventure, he doesnt. Time limit remember. Forces you to consider resource expenditure. Which the bat, kind of 'is'. If youve been sending the familiar on scouting expeditions in this dungeon, its likely been killed at least once already. Maybe more. Im sure your familiar is none too happy to hear this. It feels pain you know. I would definately have the spirits get word of this unfeeling caster who tosses familiars to their deaths like an emotionless monster. You might find yourself with some uppity familiars (which I would roleplay as NPCs bound to follow your orders 'creatively' of course). A gamist reason for treating ones summoned pet like a disposable piece of crap. Nice. Again, Id make your familiars quite obstinate or annoying until you treated them a bit nicer. Expect a lot of DM backchat (as your familiar of course). Maybe some crying too. Pathetic sobbing. Maybe one might insult you a bit. Another might be quite stubborn. See also: The githzeri's familliar (its a coward and avoids battle, and seeks to corrupt its master). Id roleplay it accordingly, with it 'interpreting' orders in the most cowardly possible manner. I know this is probably alien to how you play, but I like three dimensional games and to encourage players to treat NPCs and cohorts/ companions/ familliars as more than just expenable gamist force multipliers with zero personality like you do. YMMV of course. That said, I already have a hook for your character. The spirit king is sick to death of you summoning his minions and treating them like disposable crap. Theyve been complaining about you for some time now. Accordingly, he's planned some... revenge for you... (cue the next adventure). [/QUOTE]
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General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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