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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6869858" data-attributes="member: 6788736"><p>There are no house rules in here at all mate. A few rulings here and there based on different interpretations of what constistutes 'sufficiently challenge' or 'hiding' or how summoned/ created NPCs act or think, or judgement calls in the design of the monsters for CR or the encounter environments etc, or how I would run an encounter should I be DMing it (which generally comes out tougher than when pseudo PCs run themselves through it).</p><p></p><p>But not a single house rule. Its as RAW as you can get (with optional MCing, feats, magic items added in as well).</p><p></p><p>Obviously with a permissive DM like Celt you would have an easier time of it. I prefer to run my games a little differently, and mix it up and be more proactive in an effort to challenge the players. My rulings as a DM have 'challenge' as a component when I consider how to rule. Fairness, challenge, balance, verisimitude, fun, and rule of cool all kind of rolled into one.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6869858, member: 6788736"] There are no house rules in here at all mate. A few rulings here and there based on different interpretations of what constistutes 'sufficiently challenge' or 'hiding' or how summoned/ created NPCs act or think, or judgement calls in the design of the monsters for CR or the encounter environments etc, or how I would run an encounter should I be DMing it (which generally comes out tougher than when pseudo PCs run themselves through it). But not a single house rule. Its as RAW as you can get (with optional MCing, feats, magic items added in as well). Obviously with a permissive DM like Celt you would have an easier time of it. I prefer to run my games a little differently, and mix it up and be more proactive in an effort to challenge the players. My rulings as a DM have 'challenge' as a component when I consider how to rule. Fairness, challenge, balance, verisimitude, fun, and rule of cool all kind of rolled into one. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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