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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6870828" data-attributes="member: 5834"><p>I've been analyzing that final encounter. It's an extremely hard win that would require some luck. The dragon has too many advantages. It has a sight advantage on everyone but one character. It has a time advantage due to the counting clock, so you can't wait it out. If I were running it, the dragon would hit and run waiting for its breath weapon to recharge and using its lair action to drain hit points. It wouldn't even bother entering melee. It would wait until it necrotized everyone's flesh, then exalt. If you can't bring the dragon/atropal to the ground, it will be extremely difficult to win. Maybe <strong>Hemlock's</strong> summon tactics have a shot. I don't see much of a chance other than perhaps some creative use of <em>wall of force</em> or some lucky missed saves very quickly that eat through its Legendary Resistance. </p><p></p><p>If you all you did was have the dragon come in, blast with breath weapon, and lair action, then take off out of darkvision range moving around the area, it would be difficult to maintain a constant stream of attack. You would probably have to focus on protecting the warlock and hope she could bring it down fast enough <em>eldritch blast</em> since she is the only one that could consistently see it. If the cleric got lucky with Divine Intervention and the gods sent him something useful, that could help as well. You're looking at a roughly 1 in 8 chance.</p><p></p><p>So Hemlock, how do you stop this thing from moving around and hitting you like a mobile artillery platform, then flying into the shadows to hide as a bonus action from nearly everyone but your warlock? How do you close the vision superiority gap when you can't use light spells? Even now in my <em>Out of the Abyss</em> campaign, if most of the PCs weren't drow, they would have been screwed many, many times. Now the party's vision is even more limited against a creature that lives in shadow, how do you pull off that win if you play the Atropal/Shadow Dragon in a ruthless and ideal manner?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6870828, member: 5834"] I've been analyzing that final encounter. It's an extremely hard win that would require some luck. The dragon has too many advantages. It has a sight advantage on everyone but one character. It has a time advantage due to the counting clock, so you can't wait it out. If I were running it, the dragon would hit and run waiting for its breath weapon to recharge and using its lair action to drain hit points. It wouldn't even bother entering melee. It would wait until it necrotized everyone's flesh, then exalt. If you can't bring the dragon/atropal to the ground, it will be extremely difficult to win. Maybe [b]Hemlock's[/b] summon tactics have a shot. I don't see much of a chance other than perhaps some creative use of [I]wall of force[/I] or some lucky missed saves very quickly that eat through its Legendary Resistance. If you all you did was have the dragon come in, blast with breath weapon, and lair action, then take off out of darkvision range moving around the area, it would be difficult to maintain a constant stream of attack. You would probably have to focus on protecting the warlock and hope she could bring it down fast enough [I]eldritch blast[/I] since she is the only one that could consistently see it. If the cleric got lucky with Divine Intervention and the gods sent him something useful, that could help as well. You're looking at a roughly 1 in 8 chance. So Hemlock, how do you stop this thing from moving around and hitting you like a mobile artillery platform, then flying into the shadows to hide as a bonus action from nearly everyone but your warlock? How do you close the vision superiority gap when you can't use light spells? Even now in my [I]Out of the Abyss[/I] campaign, if most of the PCs weren't drow, they would have been screwed many, many times. Now the party's vision is even more limited against a creature that lives in shadow, how do you pull off that win if you play the Atropal/Shadow Dragon in a ruthless and ideal manner? [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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