jasin
Explorer
That might well be. And it would make a lot more sense to me.Glyfair said:Actually, I suspect it's an "use breath weapon when reduced below half hit points" ability.
Thanks for making me like this much better.

That might well be. And it would make a lot more sense to me.Glyfair said:Actually, I suspect it's an "use breath weapon when reduced below half hit points" ability.
JoeGKushner said:Then the difference between players and monsters is that monsters get multiple attacks? (the dragon makes two seperate claw attacks in addition to his 'freebie' stuff no?)
Immediate actions instead of AoOs? That would be great! It would make the battlefield far more dynamic and could also make some tactics more viable (I'm looking at you, counterspelling!).fuindordm said:I like the idea of AoOs replaced by immediate actions. Clearly getting past a creature's reach is still an issue, and I hope the same goes for spear fighters!
Or generally - one attack per limb. If you want two attacks, do two-weapon fighting!charlesatan said:That's fine by me--shows a good division between the PCs and the monsters. Besides, it's a 4-on-1 teamup against the big bad meanie, not the 4-on-4 fights that was cited as the norm for 4th Ed.
Baumi said:Anyway, another thing that I found interesting that the Dragon could attack with both Claws as a Standard Action instead of a Full Attack...
Mouseferatu said:Then it's just possible that the very concept of the "full attack action" is utterly absent from 4E.
Zaister said:I think I'm missing something, where does it say the dragon has 1,000 hp to begin with?
WotC Article said:It’s the fighter’s turn. He charges the dragon and manages to land a solid blow, dropping the dragon down below half its hit points. Oh—that gives the dragon the opportunity use its breath weapon as an immediate action. A huge cone of fire bursts from the dragon’s mouth, engulfing all four PCs. But at least the dragon is below 500 hit points!
Mouseferatu said:After all, they either wouldn't be used that much (because maneuvers are better/cooler), or they'd be too good an option and discourage use of said maneuvers.
I think it's "hit enemy to heal ally" because there are abilities just like that in Bo9S.fuindordm said:The cleric's attack triggering healing sounds a bit hokey. I understand that you don't want them to spend a battle healing, though. As other posters have said, it's all in the flavor text and presentation. The example given makes it seem as if the cleric has to hit the dragon to heal his ally, which sounds like nasty necromancy to me. If the cleric is just using one of their normal healing abilites as a move action, however, then it's OK.
Without knowing the details on how the at-will/per-encounter/Vancian division will work, this is a very neat idea.Dragons as spellcasters: I would like them to have knowledge of arcane magic. They obviously don't need it to fight with, unlike humanoid wizards, so it's kind of pointless to say "they cast as an X level sorcerer." It would be appropriate to give them access to the Vancian spells without the per-encounter or per-round spells--this lets dragons teach humanoids ancient lore without over-complicating them in combat.